Winning at Gamification : How the implementation of gamification projects should be managed
The concept of gamification has various areas of applications as a mechanism for creating motivation and engagement to behavioral change. However, there is a gap in current literature regarding guidelines for implementing gamification, leading to uncertainty and approaches of trial-and-error. To add...
Main Authors: | Flygare, Anton, Smirat, Daniel |
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Format: | Others |
Language: | English |
Published: |
Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle
2017
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63944 |
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