Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth

The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring w...

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Main Author: Föhr, Stephanie
Format: Others
Language:English
Published: Linnéuniversitetet, Institutionen för design (DE) 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699
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spelling ndltd-UPSALLA1-oai-DiVA.org-lnu-966992020-07-04T04:20:21ZBeyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet EarthengFöhr, StephanieLinnéuniversitetet, Institutionen för design (DE)2020Caring withfermentationgame designparticipatory designchange agencyDesignDesignThe present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring with the planet Earth. Based on the question ‘What can game design do to explore fermentation as a practice beyond human (self-) care?’ I developed an Online Fermentation Game. The game functioned as a conversational framework to explore together with co-creators the possibilities of more careful and sustainability-oriented food practices on the example of fermentation. The game involved the step by step and hands-on fermentation of fruits and vegetables while exploring the complexity of care in relation to fermentation.  With this project, I aimed to offer a co-learning space to explore together with co-learners the possibilities of more careful and sustainable food practices on the example of fermentation in a playful way. To create a dialogue about more than human care in relation to food, in particular fermentation. To inspire the co-learners to question their relationships around food and discover which actors to care with. Beyond this project and in a larger context, I aim for a paradigm shift from the individualistic human benefit towards a notion of more than human care. This shift can make a huge difference regarding a more sustainability-oriented future of food. With this thesis project, I strived to make a small contribution to this long term vision. Starting from the human need for healthy food, the blind spot of acknowledging fermentation as a sustainability-oriented practice beyond human care, that the majority of other fermentation workshops is missing, was explored in a playful way. The global Coronavirus (COVID-19) pandemic that this project happened to be situated in challenged me in creating a safe and comfortable co-learning space. Therefore, this project focused on creating a digital- and home-based game experience. To hand over, other design practitioners and change agents can apply and transform the game as part of their fermentation projects. On a broader perspective, the concept of this explorative design game can be adapted inside but also outside the food sector. The project serves as inspiration for a playful and at the same time careful approach to design and change-making. Moreover, it shows an example of shifting community spaces provoked by crises. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Caring with
fermentation
game design
participatory design
change agency
Design
Design
spellingShingle Caring with
fermentation
game design
participatory design
change agency
Design
Design
Föhr, Stephanie
Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth
description The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring with the planet Earth. Based on the question ‘What can game design do to explore fermentation as a practice beyond human (self-) care?’ I developed an Online Fermentation Game. The game functioned as a conversational framework to explore together with co-creators the possibilities of more careful and sustainability-oriented food practices on the example of fermentation. The game involved the step by step and hands-on fermentation of fruits and vegetables while exploring the complexity of care in relation to fermentation.  With this project, I aimed to offer a co-learning space to explore together with co-learners the possibilities of more careful and sustainable food practices on the example of fermentation in a playful way. To create a dialogue about more than human care in relation to food, in particular fermentation. To inspire the co-learners to question their relationships around food and discover which actors to care with. Beyond this project and in a larger context, I aim for a paradigm shift from the individualistic human benefit towards a notion of more than human care. This shift can make a huge difference regarding a more sustainability-oriented future of food. With this thesis project, I strived to make a small contribution to this long term vision. Starting from the human need for healthy food, the blind spot of acknowledging fermentation as a sustainability-oriented practice beyond human care, that the majority of other fermentation workshops is missing, was explored in a playful way. The global Coronavirus (COVID-19) pandemic that this project happened to be situated in challenged me in creating a safe and comfortable co-learning space. Therefore, this project focused on creating a digital- and home-based game experience. To hand over, other design practitioners and change agents can apply and transform the game as part of their fermentation projects. On a broader perspective, the concept of this explorative design game can be adapted inside but also outside the food sector. The project serves as inspiration for a playful and at the same time careful approach to design and change-making. Moreover, it shows an example of shifting community spaces provoked by crises.
author Föhr, Stephanie
author_facet Föhr, Stephanie
author_sort Föhr, Stephanie
title Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth
title_short Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth
title_full Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth
title_fullStr Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth
title_full_unstemmed Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth
title_sort beyond human (self-) care : exploring fermentation as a practice of caring with humans, non-humans and the planet earth
publisher Linnéuniversitetet, Institutionen för design (DE)
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699
work_keys_str_mv AT fohrstephanie beyondhumanselfcareexploringfermentationasapracticeofcaringwithhumansnonhumansandtheplanetearth
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