The Application of Design Principles on Fast-Action Puzzle Games : A study on how the use of design principles affect how players perform in Fast-Action Puzzle Games

This thesis studies a few established design principles which were implemented in a developed fast-action puzzle game prototype. The aim was to study how several design principles affected the performance of players. The prototype was described as a Time-Based Memory Mashup with six different ”prese...

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Bibliographic Details
Main Author: Hallink, Robert Willem
Format: Others
Language:English
Published: Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM) 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-90230

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