Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
This research project explores how we can apply Emerging Design Landscapes such as Critical Design and Collective Creativity, in combination with traditional fields of visual communication to address societal challenges in cooperation with society. In particular, this paper aims to question the visu...
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Linnéuniversitetet, Institutionen för design (DE)
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ndltd-UPSALLA1-oai-DiVA.org-lnu-764292018-11-16T05:56:07ZRoll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in mediaengPool, JoeyLinnéuniversitetet, Institutionen för design (DE)2018Nuclear WarfareSemioticsCritical DesignCollective CreativityMedia Images RepresentationGame DesignDesignDesignThis research project explores how we can apply Emerging Design Landscapes such as Critical Design and Collective Creativity, in combination with traditional fields of visual communication to address societal challenges in cooperation with society. In particular, this paper aims to question the visual representation of nuclear warfare, and how we could utilize Peircean Semiotics to better understand set representation. The design outcome is a critical board game that at its core aims to create a discussion around the visual representation of nuclear warfare today and act as a learning platform that would help its user better understand the practice of semiosis. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76429application/pdfinfo:eu-repo/semantics/openAccess |
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Nuclear Warfare Semiotics Critical Design Collective Creativity Media Images Representation Game Design Design Design |
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Nuclear Warfare Semiotics Critical Design Collective Creativity Media Images Representation Game Design Design Design Pool, Joey Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media |
description |
This research project explores how we can apply Emerging Design Landscapes such as Critical Design and Collective Creativity, in combination with traditional fields of visual communication to address societal challenges in cooperation with society. In particular, this paper aims to question the visual representation of nuclear warfare, and how we could utilize Peircean Semiotics to better understand set representation. The design outcome is a critical board game that at its core aims to create a discussion around the visual representation of nuclear warfare today and act as a learning platform that would help its user better understand the practice of semiosis. |
author |
Pool, Joey |
author_facet |
Pool, Joey |
author_sort |
Pool, Joey |
title |
Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media |
title_short |
Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media |
title_full |
Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media |
title_fullStr |
Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media |
title_full_unstemmed |
Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media |
title_sort |
roll, duck, & cover! : a collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media |
publisher |
Linnéuniversitetet, Institutionen för design (DE) |
publishDate |
2018 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76429 |
work_keys_str_mv |
AT pooljoey rollduckampcoveracollaborativelyproducedcriticalgamethatgeneratesadiscussionaroundthevisualrepresentationofnuclearwarfareinmedia |
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1718792048950116352 |