Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media

This research project explores how we can apply Emerging Design Landscapes such as Critical Design and Collective Creativity, in combination with traditional fields of visual communication to address societal challenges in cooperation with society. In particular, this paper aims to question the visu...

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Main Author: Pool, Joey
Format: Others
Language:English
Published: Linnéuniversitetet, Institutionen för design (DE) 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76429
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spelling ndltd-UPSALLA1-oai-DiVA.org-lnu-764292018-11-16T05:56:07ZRoll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in mediaengPool, JoeyLinnéuniversitetet, Institutionen för design (DE)2018Nuclear WarfareSemioticsCritical DesignCollective CreativityMedia Images RepresentationGame DesignDesignDesignThis research project explores how we can apply Emerging Design Landscapes such as Critical Design and Collective Creativity, in combination with traditional fields of visual communication to address societal challenges in cooperation with society. In particular, this paper aims to question the visual representation of nuclear warfare, and how we could utilize Peircean Semiotics to better understand set representation. The design outcome is a critical board game that at its core aims to create a discussion around the visual representation of nuclear warfare today and act as a learning platform that would help its user better understand the practice of semiosis. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76429application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Nuclear Warfare
Semiotics
Critical Design
Collective Creativity
Media Images Representation
Game Design
Design
Design
spellingShingle Nuclear Warfare
Semiotics
Critical Design
Collective Creativity
Media Images Representation
Game Design
Design
Design
Pool, Joey
Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
description This research project explores how we can apply Emerging Design Landscapes such as Critical Design and Collective Creativity, in combination with traditional fields of visual communication to address societal challenges in cooperation with society. In particular, this paper aims to question the visual representation of nuclear warfare, and how we could utilize Peircean Semiotics to better understand set representation. The design outcome is a critical board game that at its core aims to create a discussion around the visual representation of nuclear warfare today and act as a learning platform that would help its user better understand the practice of semiosis.
author Pool, Joey
author_facet Pool, Joey
author_sort Pool, Joey
title Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
title_short Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
title_full Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
title_fullStr Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
title_full_unstemmed Roll, Duck, & Cover! : A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
title_sort roll, duck, & cover! : a collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
publisher Linnéuniversitetet, Institutionen för design (DE)
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76429
work_keys_str_mv AT pooljoey rollduckampcoveracollaborativelyproducedcriticalgamethatgeneratesadiscussionaroundthevisualrepresentationofnuclearwarfareinmedia
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