Att lära genom tiden : En analys av Kalmar läns museums tidsresor och dess pedagogiska värde utifrån Gagnés nine events of instruction

The purpose of this thesis is to examine the educational value of time travel role-play organized by Kalmar läns museum and how the method relates to the current curriculum Lgr11. This is done by examining the method using Gagné´s events of instruction and applying two theories represented by Vygots...

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Bibliographic Details
Main Author: Ebenhart, Kim
Format: Others
Language:Swedish
Published: Linnéuniversitetet, Institutionen för kulturvetenskaper (KV) 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-52853
Description
Summary:The purpose of this thesis is to examine the educational value of time travel role-play organized by Kalmar läns museum and how the method relates to the current curriculum Lgr11. This is done by examining the method using Gagné´s events of instruction and applying two theories represented by Vygotskij and Dewey. The material analyzed consists of two interviews in which respondents are familiar with the educational tool´s structure and the manuals written by Ebbe Westergren, first curator at the museum. The results show that depending on how the role-play is designed, it has the potential to serve as a teaching tool in history. This for its varied teaching technique and of it extent the method complies with Gagné´s nine points. In the final section of the analysis shows that the time travel role-play as a teaching method is compliant with the elements of Lgr11. Due to the amount of time that the method requires in order to reach its full potential, there is a debate on whether the time travel role-play takes much time away from other crucial content in the curriculum.