Summary: | The purpose of this thesis is to examine the educational value of time travel role-play organized by Kalmar läns museum and how the method relates to the current curriculum Lgr11. This is done by examining the method using Gagné´s events of instruction and applying two theories represented by Vygotskij and Dewey. The material analyzed consists of two interviews in which respondents are familiar with the educational tool´s structure and the manuals written by Ebbe Westergren, first curator at the museum. The results show that depending on how the role-play is designed, it has the potential to serve as a teaching tool in history. This for its varied teaching technique and of it extent the method complies with Gagné´s nine points. In the final section of the analysis shows that the time travel role-play as a teaching method is compliant with the elements of Lgr11. Due to the amount of time that the method requires in order to reach its full potential, there is a debate on whether the time travel role-play takes much time away from other crucial content in the curriculum.
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