Integrating HDR with a Real-Time Graphics Engine

This report covers the work on integrating HDR rendering in the existing Digital Arts graphics engine and in this case the HDR rendering will come to use mainly in architectural visualization. The basics of the HDR concept is covered and the use of HDR in real-time applications is motivated and the...

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Main Author: Levén, Lina
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för teknik och naturvetenskap 2006
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97124
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-971242013-09-14T04:31:43ZIntegrating HDR with a Real-Time Graphics EngineengLevén, LinaLinköpings universitet, Institutionen för teknik och naturvetenskapLinköpings universitet, Tekniska högskolan2006This report covers the work on integrating HDR rendering in the existing Digital Arts graphics engine and in this case the HDR rendering will come to use mainly in architectural visualization. The basics of the HDR concept is covered and the use of HDR in real-time applications is motivated and the pros and cons of different image formats are considered. The necessity of a suitable tone mapping operator is taken into account and the tone mapping operator used is the one described in the paper Perceptual Effects in Real Time Tone Mapping by Krawczyk et al and the implementation of it is considered. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97124application/pdfinfo:eu-repo/semantics/openAccess
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language English
format Others
sources NDLTD
description This report covers the work on integrating HDR rendering in the existing Digital Arts graphics engine and in this case the HDR rendering will come to use mainly in architectural visualization. The basics of the HDR concept is covered and the use of HDR in real-time applications is motivated and the pros and cons of different image formats are considered. The necessity of a suitable tone mapping operator is taken into account and the tone mapping operator used is the one described in the paper Perceptual Effects in Real Time Tone Mapping by Krawczyk et al and the implementation of it is considered.
author Levén, Lina
spellingShingle Levén, Lina
Integrating HDR with a Real-Time Graphics Engine
author_facet Levén, Lina
author_sort Levén, Lina
title Integrating HDR with a Real-Time Graphics Engine
title_short Integrating HDR with a Real-Time Graphics Engine
title_full Integrating HDR with a Real-Time Graphics Engine
title_fullStr Integrating HDR with a Real-Time Graphics Engine
title_full_unstemmed Integrating HDR with a Real-Time Graphics Engine
title_sort integrating hdr with a real-time graphics engine
publisher Linköpings universitet, Institutionen för teknik och naturvetenskap
publishDate 2006
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97124
work_keys_str_mv AT levenlina integratinghdrwitharealtimegraphicsengine
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