Dynamic Controllable Mesh Deformation in Interactive Environments

The purpose of this project was to research and develop methods for managing the deformation of complex geometric meshes with specific reference to interactive computer games. Bugbear Entertainment has a proven record of accomplishment in the development of car racing games. The creation and managem...

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Bibliographic Details
Main Author: Rajala, Johannes
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för teknik och naturvetenskap 2008
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95302
Description
Summary:The purpose of this project was to research and develop methods for managing the deformation of complex geometric meshes with specific reference to interactive computer games. Bugbear Entertainment has a proven record of accomplishment in the development of car racing games. The creation and management of deformable meshes in real time is a vital component in such games, since it allows the player to visually experience the effect of a real-life car accident. This thesis is meant for people having basic understanding of computer graphics simulation in general, as well as a basic mathematical background for the matrix algebra.