Adaptive Hardware-accelerated Terrain Tessellation
In this master thesis report, a scheme for adaptive hardware terrain tessellation is presented. The scheme uses an offline processing approach where a height map is analyzed in terms of curvature and the result is stored in a resource called density map. This density map is then bound as a resource...
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Format: | Others |
Language: | English |
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Linköpings universitet, Medie- och Informationsteknik
2012
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-91334 |