Summary: | Medical imaging is an important tool for diagnosis and treatment planning today. However as the demand for efficiency increases at the same time as the data volumes grow immensely, the need for computer assisted analysis, such as image segmentation, to help and guide the practitioner increases. Medical image segmentation could be used for various different tasks, the localization and delineation of pathologies such as cancer tumors is just one example. Numerous problems with noise and image artifacts in the generated images make the segmentation a difficult task, and the developer is forced to choose between speed and performance. In clinical practise, however, this is impossible as both speed and performance are crucial. One solution to this problem might be to involve the user more in the segmentation, using interactivite algorithms where the user might influence the segmentation for an improved result. This thesis has concentrated on finding a fast and interactive segmentation method for liver tumor segmentation. Various different methods were explored, and a few were chosen for implementation and further development. Two methods appeared to be the most promising, Bayesian Region Growing (BRG) and Level Set. An interactive Level Set algorithm emerged as the best alternative for the interactivity of the algorithm, and could be used in combination with both BRG and Level Set. A new data term based on a probability model instead of image edges was also explored for the Level Set-method, and proved to be more promising than the original one. The probability based Level Set and the BRG method both provided good quality results, but the fastest of the two was the BRG-method, which could segment a tumor present in 25 CT image slices in less than 10 seconds when implemented in Matlab and mex-C++ code on an ACPI x64-based PC with two 2.4 GHz Intel(R) Core(TM) 2CPU and 8 GB RAM memory. The interactive Level Set could be succesfully used as an interactive addition to the automatic method, but its usefulness was somewhat reduced by its slow processing time ( 1.5 s/slice) and the relative complexity of the needed user interactions.
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