High Resolution Planet Rendering
Planet rendering plays an important role in universe visualization and geographic visualization. The recent tools and methods allow better data acquisition, usually with very high resolution. However in computer graphics, there is always the limitation on the resolution of geometry and texture due t...
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Linköpings universitet, Institutionen för teknik och naturvetenskap
2011
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ndltd-UPSALLA1-oai-DiVA.org-liu-692142013-01-08T13:50:10ZHigh Resolution Planet RenderingengMekritthikrai, KanitLinköpings universitet, Institutionen för teknik och naturvetenskap2011Planet RenderingComputer GraphicsNumerical PrecisionsTECHNOLOGYTEKNIKVETENSKAPPlanet rendering plays an important role in universe visualization and geographic visualization. The recent tools and methods allow better data acquisition, usually with very high resolution. However in computer graphics, there is always the limitation on the resolution of geometry and texture due to numerical imprecision. Not many applications can handle high resolution data effectively. This thesis introduces, Implicit Surface Scene, a level of detail scene management inspired by dynamic coordinate system and SCALEGRAPH™ which change over time depending on the current camera position relative to the planet surface. Our method is integrated into Uniview and allows Uniview to render high resolution planet geometry with dynamic texture composition and with a surface positioning system that does not suffer from precision issue. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69214application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Planet Rendering Computer Graphics Numerical Precisions TECHNOLOGY TEKNIKVETENSKAP |
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Planet Rendering Computer Graphics Numerical Precisions TECHNOLOGY TEKNIKVETENSKAP Mekritthikrai, Kanit High Resolution Planet Rendering |
description |
Planet rendering plays an important role in universe visualization and geographic visualization. The recent tools and methods allow better data acquisition, usually with very high resolution. However in computer graphics, there is always the limitation on the resolution of geometry and texture due to numerical imprecision. Not many applications can handle high resolution data effectively. This thesis introduces, Implicit Surface Scene, a level of detail scene management inspired by dynamic coordinate system and SCALEGRAPH™ which change over time depending on the current camera position relative to the planet surface. Our method is integrated into Uniview and allows Uniview to render high resolution planet geometry with dynamic texture composition and with a surface positioning system that does not suffer from precision issue. |
author |
Mekritthikrai, Kanit |
author_facet |
Mekritthikrai, Kanit |
author_sort |
Mekritthikrai, Kanit |
title |
High Resolution Planet Rendering |
title_short |
High Resolution Planet Rendering |
title_full |
High Resolution Planet Rendering |
title_fullStr |
High Resolution Planet Rendering |
title_full_unstemmed |
High Resolution Planet Rendering |
title_sort |
high resolution planet rendering |
publisher |
Linköpings universitet, Institutionen för teknik och naturvetenskap |
publishDate |
2011 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69214 |
work_keys_str_mv |
AT mekritthikraikanit highresolutionplanetrendering |
_version_ |
1716529942926196736 |