Getting the Feeling : “Human Error” in an educational ship-handling simulator

In high-risk environments of seafaring, simulators constitute a widely used tool in preparing nauticalstudents for the challenges to be met in real-life working situations. While the technical developmentof ship bridge simulators continues at a breathtaking pace, little is known on how developments...

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Bibliographic Details
Main Author: Arenius, Marcus
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-55103
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-551032018-01-13T05:14:05ZGetting the Feeling : “Human Error” in an educational ship-handling simulatorengArenius, MarcusLinköpings universitet, Institutionen för datavetenskap2010Human errorResilienceCognitive CouplingsShip-handling simulatormaritimeHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)In high-risk environments of seafaring, simulators constitute a widely used tool in preparing nauticalstudents for the challenges to be met in real-life working situations. While the technical developmentof ship bridge simulators continues at a breathtaking pace, little is known on how developments fulfiltheir intended safety critical purpose during actual simulator training exercises.In order to investigate this, a mixed-methods quasi-experimental field study (N =6) was conductedaiming at discerning the systemic causes behind committed human errors and to what extent thesecauses can be related to the technical layout of the simulator in general and a decision supportingdisplay in particular. The nautical students’ performance in terms of committed errors was analysedwhen the decision supporting display was either inactive or active during two different exercisebatches. Drawing upon eye tracking evaluation, interviews and simulator video recordings, systemiccauses leading to human errors were identified. Results indicate that all errors occur under the samekind of (stressful) interaction. Based on this design requirements aiming at promoting resilient crewbehaviour were proposed Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-55103application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Human error
Resilience
Cognitive Couplings
Ship-handling simulator
maritime
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle Human error
Resilience
Cognitive Couplings
Ship-handling simulator
maritime
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Arenius, Marcus
Getting the Feeling : “Human Error” in an educational ship-handling simulator
description In high-risk environments of seafaring, simulators constitute a widely used tool in preparing nauticalstudents for the challenges to be met in real-life working situations. While the technical developmentof ship bridge simulators continues at a breathtaking pace, little is known on how developments fulfiltheir intended safety critical purpose during actual simulator training exercises.In order to investigate this, a mixed-methods quasi-experimental field study (N =6) was conductedaiming at discerning the systemic causes behind committed human errors and to what extent thesecauses can be related to the technical layout of the simulator in general and a decision supportingdisplay in particular. The nautical students’ performance in terms of committed errors was analysedwhen the decision supporting display was either inactive or active during two different exercisebatches. Drawing upon eye tracking evaluation, interviews and simulator video recordings, systemiccauses leading to human errors were identified. Results indicate that all errors occur under the samekind of (stressful) interaction. Based on this design requirements aiming at promoting resilient crewbehaviour were proposed
author Arenius, Marcus
author_facet Arenius, Marcus
author_sort Arenius, Marcus
title Getting the Feeling : “Human Error” in an educational ship-handling simulator
title_short Getting the Feeling : “Human Error” in an educational ship-handling simulator
title_full Getting the Feeling : “Human Error” in an educational ship-handling simulator
title_fullStr Getting the Feeling : “Human Error” in an educational ship-handling simulator
title_full_unstemmed Getting the Feeling : “Human Error” in an educational ship-handling simulator
title_sort getting the feeling : “human error” in an educational ship-handling simulator
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2010
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-55103
work_keys_str_mv AT areniusmarcus gettingthefeelinghumanerrorinaneducationalshiphandlingsimulator
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