HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering

This paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dyna...

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Main Authors: Löw, Joakim, Ynnerman, Anders, Larsson, Per, Unger, Jonas
Format: Others
Language:English
Published: Linköpings universitet, Visuell informationsteknologi och applikationer 2009
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18052
http://nbn-resolving.de/urn:isbn:978-80-223-2644-5
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-180522013-05-16T03:59:31ZHDR Light Probe Sequence Resampling for Realtime Incident Light Field RenderingengLöw, JoakimYnnerman, AndersLarsson, PerUnger, JonasLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanBratislava : Comenius University2009Image Based LightingIncident Light FieldsSpherical HarmonicsImage analysisBildanalysThis paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dynamic range video camera pointed at a mirror sphere. The sequences are then resampled to a set of radiance maps in a regular three dimensional grid before projection onto spherical harmonics. The capture locations and amount of samples in the original data make it inconvenient for direct use in rendering and resampling is necessary to produce an efficient data structure. Each light probe represents a large set of incident radiance samples from different directions around the capture location. Under the assumption that the spatial volume in which the capture was performed has no internal occlusion, the radiance samples are projected through the volume along their corresponding direction in order to build a new set of radiance maps at selected locations, in this case a three dimensional grid. The resampled data is projected onto a spherical harmonic basis to allow for realtime lighting of synthetic objects inside the incident light field. Conference paperinfo:eu-repo/semantics/conferenceObjecttexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18052urn:isbn:978-80-223-2644-5Spring Conference on Computer Graphics, p. 53-60application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Image Based Lighting
Incident Light Fields
Spherical Harmonics
Image analysis
Bildanalys
spellingShingle Image Based Lighting
Incident Light Fields
Spherical Harmonics
Image analysis
Bildanalys
Löw, Joakim
Ynnerman, Anders
Larsson, Per
Unger, Jonas
HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
description This paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dynamic range video camera pointed at a mirror sphere. The sequences are then resampled to a set of radiance maps in a regular three dimensional grid before projection onto spherical harmonics. The capture locations and amount of samples in the original data make it inconvenient for direct use in rendering and resampling is necessary to produce an efficient data structure. Each light probe represents a large set of incident radiance samples from different directions around the capture location. Under the assumption that the spatial volume in which the capture was performed has no internal occlusion, the radiance samples are projected through the volume along their corresponding direction in order to build a new set of radiance maps at selected locations, in this case a three dimensional grid. The resampled data is projected onto a spherical harmonic basis to allow for realtime lighting of synthetic objects inside the incident light field.
author Löw, Joakim
Ynnerman, Anders
Larsson, Per
Unger, Jonas
author_facet Löw, Joakim
Ynnerman, Anders
Larsson, Per
Unger, Jonas
author_sort Löw, Joakim
title HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
title_short HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
title_full HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
title_fullStr HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
title_full_unstemmed HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
title_sort hdr light probe sequence resampling for realtime incident light field rendering
publisher Linköpings universitet, Visuell informationsteknologi och applikationer
publishDate 2009
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18052
http://nbn-resolving.de/urn:isbn:978-80-223-2644-5
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AT ynnermananders hdrlightprobesequenceresamplingforrealtimeincidentlightfieldrendering
AT larssonper hdrlightprobesequenceresamplingforrealtimeincidentlightfieldrendering
AT ungerjonas hdrlightprobesequenceresamplingforrealtimeincidentlightfieldrendering
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