HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
This paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dyna...
Main Authors: | , , , |
---|---|
Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Visuell informationsteknologi och applikationer
2009
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18052 http://nbn-resolving.de/urn:isbn:978-80-223-2644-5 |
id |
ndltd-UPSALLA1-oai-DiVA.org-liu-18052 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-UPSALLA1-oai-DiVA.org-liu-180522013-05-16T03:59:31ZHDR Light Probe Sequence Resampling for Realtime Incident Light Field RenderingengLöw, JoakimYnnerman, AndersLarsson, PerUnger, JonasLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanLinköpings universitet, Visuell informationsteknologi och applikationerLinköpings universitet, Tekniska högskolanBratislava : Comenius University2009Image Based LightingIncident Light FieldsSpherical HarmonicsImage analysisBildanalysThis paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dynamic range video camera pointed at a mirror sphere. The sequences are then resampled to a set of radiance maps in a regular three dimensional grid before projection onto spherical harmonics. The capture locations and amount of samples in the original data make it inconvenient for direct use in rendering and resampling is necessary to produce an efficient data structure. Each light probe represents a large set of incident radiance samples from different directions around the capture location. Under the assumption that the spatial volume in which the capture was performed has no internal occlusion, the radiance samples are projected through the volume along their corresponding direction in order to build a new set of radiance maps at selected locations, in this case a three dimensional grid. The resampled data is projected onto a spherical harmonic basis to allow for realtime lighting of synthetic objects inside the incident light field. Conference paperinfo:eu-repo/semantics/conferenceObjecttexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18052urn:isbn:978-80-223-2644-5Spring Conference on Computer Graphics, p. 53-60application/pdfinfo:eu-repo/semantics/openAccess |
collection |
NDLTD |
language |
English |
format |
Others
|
sources |
NDLTD |
topic |
Image Based Lighting Incident Light Fields Spherical Harmonics Image analysis Bildanalys |
spellingShingle |
Image Based Lighting Incident Light Fields Spherical Harmonics Image analysis Bildanalys Löw, Joakim Ynnerman, Anders Larsson, Per Unger, Jonas HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering |
description |
This paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dynamic range video camera pointed at a mirror sphere. The sequences are then resampled to a set of radiance maps in a regular three dimensional grid before projection onto spherical harmonics. The capture locations and amount of samples in the original data make it inconvenient for direct use in rendering and resampling is necessary to produce an efficient data structure. Each light probe represents a large set of incident radiance samples from different directions around the capture location. Under the assumption that the spatial volume in which the capture was performed has no internal occlusion, the radiance samples are projected through the volume along their corresponding direction in order to build a new set of radiance maps at selected locations, in this case a three dimensional grid. The resampled data is projected onto a spherical harmonic basis to allow for realtime lighting of synthetic objects inside the incident light field. |
author |
Löw, Joakim Ynnerman, Anders Larsson, Per Unger, Jonas |
author_facet |
Löw, Joakim Ynnerman, Anders Larsson, Per Unger, Jonas |
author_sort |
Löw, Joakim |
title |
HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering |
title_short |
HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering |
title_full |
HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering |
title_fullStr |
HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering |
title_full_unstemmed |
HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering |
title_sort |
hdr light probe sequence resampling for realtime incident light field rendering |
publisher |
Linköpings universitet, Visuell informationsteknologi och applikationer |
publishDate |
2009 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18052 http://nbn-resolving.de/urn:isbn:978-80-223-2644-5 |
work_keys_str_mv |
AT lowjoakim hdrlightprobesequenceresamplingforrealtimeincidentlightfieldrendering AT ynnermananders hdrlightprobesequenceresamplingforrealtimeincidentlightfieldrendering AT larssonper hdrlightprobesequenceresamplingforrealtimeincidentlightfieldrendering AT ungerjonas hdrlightprobesequenceresamplingforrealtimeincidentlightfieldrendering |
_version_ |
1716585725965631488 |