Efficiency of a Scenario Editor for Connectivity Between Virtual Military Combat Systems

Today people spend a lot of time trying to complete software-related assignments. Poorly designed software can waste both time and resources needed to complete a task. It is therefore important to have efficient ways to complete these tasks. The Swedish Defence Research Agency, also known as FOI has...

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Bibliographic Details
Main Authors: Mellberg, Tobias, Vilhelmsson, Liam
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2019
Subjects:
FOI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-162577
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1625772019-12-11T15:42:34ZEfficiency of a Scenario Editor for Connectivity Between Virtual Military Combat SystemsengEffektivitet av en scenarioredigerare för kontakt mellan virtuella militära stridsledningssystemMellberg, TobiasVilhelmsson, LiamLinköpings universitet, Institutionen för datavetenskapLinköpings universitet, Institutionen för datavetenskap2019Scenario EditorEfficiencyFOITaskSoftwareBachelor ThesisMinimal ActionComputer SciencesDatavetenskap (datalogi)Today people spend a lot of time trying to complete software-related assignments. Poorly designed software can waste both time and resources needed to complete a task. It is therefore important to have efficient ways to complete these tasks. The Swedish Defence Research Agency, also known as FOI has developed software to calculate whether simulated units in the terrain have radio contact or not. In the current approach the employees manu-ally writes scenario files which contains information about the contact. However, these sce-nario files quickly become very large and difficult to work with. A possible solution to this issue is creating a scenario editor where the user can use an interface to create information about the contact between the units. This thesis suggests a Military Combat System Scenario Editor (MCSSE) which is compared to writing scenario files manually. The comparison is made by first performing a number of tasks with both applications. The applications thereafter evaluated using a metric called Minimal Actions Performed (MAP) which is defined for this comparison. The thesis also suggests appropriate tasks for evaluating the applications using an iterative method consisting of meetings with an expert with specified questions. By using the MAP metric, the application can be evaluated and the results show that the MCSSE is on average 66% more efficient than the current approach. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-162577application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Scenario Editor
Efficiency
FOI
Task
Software
Bachelor Thesis
Minimal Action
Computer Sciences
Datavetenskap (datalogi)
spellingShingle Scenario Editor
Efficiency
FOI
Task
Software
Bachelor Thesis
Minimal Action
Computer Sciences
Datavetenskap (datalogi)
Mellberg, Tobias
Vilhelmsson, Liam
Efficiency of a Scenario Editor for Connectivity Between Virtual Military Combat Systems
description Today people spend a lot of time trying to complete software-related assignments. Poorly designed software can waste both time and resources needed to complete a task. It is therefore important to have efficient ways to complete these tasks. The Swedish Defence Research Agency, also known as FOI has developed software to calculate whether simulated units in the terrain have radio contact or not. In the current approach the employees manu-ally writes scenario files which contains information about the contact. However, these sce-nario files quickly become very large and difficult to work with. A possible solution to this issue is creating a scenario editor where the user can use an interface to create information about the contact between the units. This thesis suggests a Military Combat System Scenario Editor (MCSSE) which is compared to writing scenario files manually. The comparison is made by first performing a number of tasks with both applications. The applications thereafter evaluated using a metric called Minimal Actions Performed (MAP) which is defined for this comparison. The thesis also suggests appropriate tasks for evaluating the applications using an iterative method consisting of meetings with an expert with specified questions. By using the MAP metric, the application can be evaluated and the results show that the MCSSE is on average 66% more efficient than the current approach.
author Mellberg, Tobias
Vilhelmsson, Liam
author_facet Mellberg, Tobias
Vilhelmsson, Liam
author_sort Mellberg, Tobias
title Efficiency of a Scenario Editor for Connectivity Between Virtual Military Combat Systems
title_short Efficiency of a Scenario Editor for Connectivity Between Virtual Military Combat Systems
title_full Efficiency of a Scenario Editor for Connectivity Between Virtual Military Combat Systems
title_fullStr Efficiency of a Scenario Editor for Connectivity Between Virtual Military Combat Systems
title_full_unstemmed Efficiency of a Scenario Editor for Connectivity Between Virtual Military Combat Systems
title_sort efficiency of a scenario editor for connectivity between virtual military combat systems
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2019
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-162577
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AT mellbergtobias effektivitetavenscenarioredigerareforkontaktmellanvirtuellamilitarastridsledningssystem
AT vilhelmssonliam effektivitetavenscenarioredigerareforkontaktmellanvirtuellamilitarastridsledningssystem
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