Using game design elements in a mobile sign language learning application to increase user enjoyment and performance

The use of and research on gamification has increased substantially since 2010. Most of the research on gamification has been done within education, specifically higher education. There is a dearth of research on gamification for children with disabilities. There has also been much research on the c...

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Bibliographic Details
Main Author: Lundberg, Martin
Format: Others
Language:English
Published: Linköpings universitet, Interaktiva och kognitiva system 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152785

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