The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game

To investigate the topic of intuitive interaction using a 3D-device, a toy car was used as a controller with the Stylaero Board to complete one lap in a car racing game. 20 participants completed the task in 2 conditions, one using the 3D-device as a controller, and one using a standard computer key...

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Bibliographic Details
Main Author: Walden, Alice
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2017
Subjects:
HCI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139579
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1395792018-01-14T05:11:09ZThe Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing gameengWalden, AliceLinköpings universitet, Institutionen för datavetenskap2017intuitive interaction3D-interactionhuman computer interactionHCIembodied cognitiongame interaction3D-control3D-devicesstylaero boardmänniska-datorinteraction3D-interaktion3D-styrning3D-gränssnittspelinteraktionHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)To investigate the topic of intuitive interaction using a 3D-device, a toy car was used as a controller with the Stylaero Board to complete one lap in a car racing game. 20 participants completed the task in 2 conditions, one using the 3D-device as a controller, and one using a standard computer keyboard. The interaction was evaluated using task completion time as a measure of learnability of the device, as well as through subjective reactions from users gathered from a tailored questionnaire with 7 statements rated on a Likert scale of 1-5, and 3 open-ended questions. The performance and attitude towards the 3D-device as a controller was compared to the performance and attitude towards using a standard keyboard. The mean task completion time was significantly lower when using the keyboard. A subscale of the enjoyability of using the device was compared between conditions indicating a significant difference where the 3D-device was rated higher than the keyboard. Furthermore, a significant correlation was found between attitude towards the control device and task completion time in the keyboard, while no significant correlation was found between the corresponding variables for the 3D-device. These results indicate a difference between what aspects are important to users when evaluating a new interface compared to a familiar one. The subjective reactions gathered from the open-ended questions were categorized and sorted into themes using thematic analysis to illustrate the various aspects that were highlighted by users for each interface. The problems faced by participants when using the 3D-device were observed and analyzed in relation to current theories of intuitive interaction to find the driving factors of interaction with a new device.  Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139579application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic intuitive interaction
3D-interaction
human computer interaction
HCI
embodied cognition
game interaction
3D-control
3D-devices
stylaero board
människa-datorinteraction
3D-interaktion
3D-styrning
3D-gränssnitt
spelinteraktion
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle intuitive interaction
3D-interaction
human computer interaction
HCI
embodied cognition
game interaction
3D-control
3D-devices
stylaero board
människa-datorinteraction
3D-interaktion
3D-styrning
3D-gränssnitt
spelinteraktion
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Walden, Alice
The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
description To investigate the topic of intuitive interaction using a 3D-device, a toy car was used as a controller with the Stylaero Board to complete one lap in a car racing game. 20 participants completed the task in 2 conditions, one using the 3D-device as a controller, and one using a standard computer keyboard. The interaction was evaluated using task completion time as a measure of learnability of the device, as well as through subjective reactions from users gathered from a tailored questionnaire with 7 statements rated on a Likert scale of 1-5, and 3 open-ended questions. The performance and attitude towards the 3D-device as a controller was compared to the performance and attitude towards using a standard keyboard. The mean task completion time was significantly lower when using the keyboard. A subscale of the enjoyability of using the device was compared between conditions indicating a significant difference where the 3D-device was rated higher than the keyboard. Furthermore, a significant correlation was found between attitude towards the control device and task completion time in the keyboard, while no significant correlation was found between the corresponding variables for the 3D-device. These results indicate a difference between what aspects are important to users when evaluating a new interface compared to a familiar one. The subjective reactions gathered from the open-ended questions were categorized and sorted into themes using thematic analysis to illustrate the various aspects that were highlighted by users for each interface. The problems faced by participants when using the 3D-device were observed and analyzed in relation to current theories of intuitive interaction to find the driving factors of interaction with a new device. 
author Walden, Alice
author_facet Walden, Alice
author_sort Walden, Alice
title The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
title_short The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
title_full The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
title_fullStr The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
title_full_unstemmed The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
title_sort driving factors : evaluating intuitive interaction with a 3d-device in a car racing game
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139579
work_keys_str_mv AT waldenalice thedrivingfactorsevaluatingintuitiveinteractionwitha3ddeviceinacarracinggame
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