Procedural world generator for platform games

Creating big games with a lot of content takes time. When it comes to designing levels, two time consuming tasks are creating the content for the levels and placing it in interesting ways. The placing of the content can be done procedurally and is called level generation. By using level generation,...

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Bibliographic Details
Main Author: Tråvén, Sandra
Format: Others
Language:English
Published: Linköpings universitet, Medie- och Informationsteknik 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139020

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