Procedural world generator for platform games
Creating big games with a lot of content takes time. When it comes to designing levels, two time consuming tasks are creating the content for the levels and placing it in interesting ways. The placing of the content can be done procedurally and is called level generation. By using level generation,...
Main Author: | Tråvén, Sandra |
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Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Medie- och Informationsteknik
2017
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139020 |
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