Microtransactions : A Study of Consumer Behavior and Virtual Goods/Services Among Students at Linköping University in Sweden
Within the realm of applications, a relatively new payment form has emerged: called Microtransactions. These small one-time payments (less than 10 Euros) offer an addendum to an existing app, service, or game. Microtransactions have generated a revenue stream largely due to the tech savvy segment of...
Main Authors: | Artz, Brian, Kitcheos, Alex |
---|---|
Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Företagsekonomi
2016
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129603 |
Similar Items
-
Virtual Goods in Online Games - A study on players’ attitudes towards Lootboxes and Microtransactions in Online Games
by: Nielsen, Daniel
Published: (2018) -
Microtransactions in AAA Video Games – Are They Really Necessary?
by: Edwin L. Phil Tan
Published: (2019-05-01) -
Microtransactions and lotteries in video-games
by: Barkman, Simon, et al.
Published: (2019) -
In what ways do game design students perceive microtransactions in free-to-play online PC games?
by: Wolfram, Jakub, et al.
Published: (2019) -
Green Marketing: A Study about the Factors Influencing the Repurchase Decision of Javanony Herbal Products
by: Sri Widyastuti, et al.
Published: (2016-12-01)