Real-Time Fluid Simulation and Visualization

This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to vis...

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Bibliographic Details
Main Author: Wolmerud, Markus
Format: Others
Language:English
Published: Linköpings universitet, Medie- och Informationsteknik 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119937