Real-Time Fluid Simulation and Visualization
This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to vis...
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Format: | Others |
Language: | English |
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Linköpings universitet, Medie- och Informationsteknik
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119937 |
Summary: | This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step. |
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