Real-Time Fluid Simulation and Visualization

This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to vis...

Full description

Bibliographic Details
Main Author: Wolmerud, Markus
Format: Others
Language:English
Published: Linköpings universitet, Medie- och Informationsteknik 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119937
Description
Summary:This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step.