Physical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a store

While shopping in a retail store today the customers are often interacting with multiple sale channels when making a purchase. These channels can include in‑store terminals, the customers’ smartphone etc. This thesis looks at how physical mobile interaction can be implemented to enhance the experien...

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Bibliographic Details
Main Author: Falk, Johan
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2014
Subjects:
nfc
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107953
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1079532018-01-12T05:12:20ZPhysical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a storeengFalk, JohanLinköpings universitet, Institutionen för datavetenskapLinköpings universitet, Tekniska högskolan2014physical mobile interactiontouchingpointingscanningnfcqr-codeibeaconbluetoothomni-channelretailingHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)While shopping in a retail store today the customers are often interacting with multiple sale channels when making a purchase. These channels can include in‑store terminals, the customers’ smartphone etc. This thesis looks at how physical mobile interaction can be implemented to enhance the experience when using different channels for a purchase. Physical mobile interaction is a way for a user to interact with real world objects using a mobile device. This thesis examines how some of these techniques can be used in a retail store using the customers’ own smartphone device. With todays smartphone market with several different operating systems available it is important to find find an implementation which suits the majority of the users. This paper details which technologies that are available to implement the physical mobile interaction on the major smartphone platforms. It also discusses important design decisions for it to work on these platforms. The paper concludes that it is possible to implement these techniques on todays major smartphone platforms. It also concludes that the best technology can not always be used because of limitations on one or more platforms. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107953application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic physical mobile interaction
touching
pointing
scanning
nfc
qr-code
ibeacon
bluetooth
omni-channel
retailing
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle physical mobile interaction
touching
pointing
scanning
nfc
qr-code
ibeacon
bluetooth
omni-channel
retailing
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Falk, Johan
Physical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a store
description While shopping in a retail store today the customers are often interacting with multiple sale channels when making a purchase. These channels can include in‑store terminals, the customers’ smartphone etc. This thesis looks at how physical mobile interaction can be implemented to enhance the experience when using different channels for a purchase. Physical mobile interaction is a way for a user to interact with real world objects using a mobile device. This thesis examines how some of these techniques can be used in a retail store using the customers’ own smartphone device. With todays smartphone market with several different operating systems available it is important to find find an implementation which suits the majority of the users. This paper details which technologies that are available to implement the physical mobile interaction on the major smartphone platforms. It also discusses important design decisions for it to work on these platforms. The paper concludes that it is possible to implement these techniques on todays major smartphone platforms. It also concludes that the best technology can not always be used because of limitations on one or more platforms.
author Falk, Johan
author_facet Falk, Johan
author_sort Falk, Johan
title Physical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a store
title_short Physical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a store
title_full Physical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a store
title_fullStr Physical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a store
title_full_unstemmed Physical Mobile Interaction in Omni-Channel Retailing : Using the customers’ smartphone to interact with smart objects in a store
title_sort physical mobile interaction in omni-channel retailing : using the customers’ smartphone to interact with smart objects in a store
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2014
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107953
work_keys_str_mv AT falkjohan physicalmobileinteractioninomnichannelretailingusingthecustomerssmartphonetointeractwithsmartobjectsinastore
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