Integrating the Google Cast Technology in a Second-screen Solution

The newly released Google Chromecast has generated an increasing amount of interest for so called second-screen experiences in the market. Although the technology behind such experiences has existed for a couple of years, end users are now truly starting to grasp the concept and benefits of multi-sc...

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Main Author: Lavrell, Niklas
Format: Others
Language:English
Published: Linköpings universitet, Interaktiva och kognitiva system 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107933
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1079332018-01-12T05:12:08ZIntegrating the Google Cast Technology in a Second-screen SolutionengLavrell, NiklasLinköpings universitet, Interaktiva och kognitiva systemLinköpings universitet, Tekniska högskolan2014Chromecastcompanion devicesecond screenHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)The newly released Google Chromecast has generated an increasing amount of interest for so called second-screen experiences in the market. Although the technology behind such experiences has existed for a couple of years, end users are now truly starting to grasp the concept and benefits of multi-screen. The company, at which the thesis was performed at, provides a cloud-based messaging solution for Internet connected devices, which enables multi-screen use cases. To increase the amount of supported platforms in the solution, new technologies frequently needs to be integrated. In this thesis I have performed an exploratory research & development project with the aim to integrate the Google Cast technology in this multi-screen solution. The fundamental difference in how the two ecosystems were designed resulted in a companion device framework that acted as a wrapper over the technologies. The framework was implemented on the Android platform together with a set of demo applications. The proposed solution should be seen as a starting point for integrating different multi-screen technologies within a single companion device framework. While combining these technologies, a fundamental difference in the user experience between them became apparent. The Google Cast ecosystem relies on the companion device as the interaction point for the end user, whereas television (TV) applications usually have the main interaction point on the actual TV itself via a dedicated remote control. Having this kind of inconsistency within the same set of applications increases the risk of confusion among end users. Therefore I suggest that development of such multi-screen experiences, that combines these technologies, should strive for a high consistency throughout the whole user experience, independent of platforms and technology. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107933application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Chromecast
companion device
second screen
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle Chromecast
companion device
second screen
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Lavrell, Niklas
Integrating the Google Cast Technology in a Second-screen Solution
description The newly released Google Chromecast has generated an increasing amount of interest for so called second-screen experiences in the market. Although the technology behind such experiences has existed for a couple of years, end users are now truly starting to grasp the concept and benefits of multi-screen. The company, at which the thesis was performed at, provides a cloud-based messaging solution for Internet connected devices, which enables multi-screen use cases. To increase the amount of supported platforms in the solution, new technologies frequently needs to be integrated. In this thesis I have performed an exploratory research & development project with the aim to integrate the Google Cast technology in this multi-screen solution. The fundamental difference in how the two ecosystems were designed resulted in a companion device framework that acted as a wrapper over the technologies. The framework was implemented on the Android platform together with a set of demo applications. The proposed solution should be seen as a starting point for integrating different multi-screen technologies within a single companion device framework. While combining these technologies, a fundamental difference in the user experience between them became apparent. The Google Cast ecosystem relies on the companion device as the interaction point for the end user, whereas television (TV) applications usually have the main interaction point on the actual TV itself via a dedicated remote control. Having this kind of inconsistency within the same set of applications increases the risk of confusion among end users. Therefore I suggest that development of such multi-screen experiences, that combines these technologies, should strive for a high consistency throughout the whole user experience, independent of platforms and technology.
author Lavrell, Niklas
author_facet Lavrell, Niklas
author_sort Lavrell, Niklas
title Integrating the Google Cast Technology in a Second-screen Solution
title_short Integrating the Google Cast Technology in a Second-screen Solution
title_full Integrating the Google Cast Technology in a Second-screen Solution
title_fullStr Integrating the Google Cast Technology in a Second-screen Solution
title_full_unstemmed Integrating the Google Cast Technology in a Second-screen Solution
title_sort integrating the google cast technology in a second-screen solution
publisher Linköpings universitet, Interaktiva och kognitiva system
publishDate 2014
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107933
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