Procedural Generation in Gravel
This thesis is concerned with procedural generation in a genre of games where it is not very common; 2D physics-based puzzle games. I will explore which different methods of procedural generation that will work with this kind of game, if any. If there is an easy way to im...
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Format: | Others |
Language: | English |
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Linköpings universitet, Interaktiva och kognitiva system
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107593 |