Procedural Generation in Gravel

This thesis is concerned with  procedural generation in a genre of games where it is not very common; 2D  physics-based  puzzle  games.  I  will  explore which  different  methods  of  procedural  generation that  will  work  with  this  kind  of  game,  if  any.  If there  is  an  easy  way  to  im...

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Bibliographic Details
Main Author: Jansson, Björn
Format: Others
Language:English
Published: Linköpings universitet, Interaktiva och kognitiva system 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107593
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1075932018-01-12T05:12:16ZProcedural Generation in GravelengJansson, BjörnLinköpings universitet, Interaktiva och kognitiva systemLinköpings universitet, Tekniska högskolan2014Procedural GenerationPhysics-based Puzzel GameGravelComputer and Information SciencesData- och informationsvetenskapThis thesis is concerned with  procedural generation in a genre of games where it is not very common; 2D  physics-based  puzzle  games.  I  will  explore which  different  methods  of  procedural  generation that  will  work  with  this  kind  of  game,  if  any.  If there  is  an  easy  way  to  implement  procedural generation  it  could cut down on the game designers work  load  significantly,  which  would  allow  more content to be produced at a higher pace. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107593application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Procedural Generation
Physics-based Puzzel Game
Gravel
Computer and Information Sciences
Data- och informationsvetenskap
spellingShingle Procedural Generation
Physics-based Puzzel Game
Gravel
Computer and Information Sciences
Data- och informationsvetenskap
Jansson, Björn
Procedural Generation in Gravel
description This thesis is concerned with  procedural generation in a genre of games where it is not very common; 2D  physics-based  puzzle  games.  I  will  explore which  different  methods  of  procedural  generation that  will  work  with  this  kind  of  game,  if  any.  If there  is  an  easy  way  to  implement  procedural generation  it  could cut down on the game designers work  load  significantly,  which  would  allow  more content to be produced at a higher pace.
author Jansson, Björn
author_facet Jansson, Björn
author_sort Jansson, Björn
title Procedural Generation in Gravel
title_short Procedural Generation in Gravel
title_full Procedural Generation in Gravel
title_fullStr Procedural Generation in Gravel
title_full_unstemmed Procedural Generation in Gravel
title_sort procedural generation in gravel
publisher Linköpings universitet, Interaktiva och kognitiva system
publishDate 2014
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107593
work_keys_str_mv AT janssonbjorn proceduralgenerationingravel
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