Procedural Generation in Gravel
This thesis is concerned with procedural generation in a genre of games where it is not very common; 2D physics-based puzzle games. I will explore which different methods of procedural generation that will work with this kind of game, if any. If there is an easy way to im...
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Linköpings universitet, Interaktiva och kognitiva system
2014
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ndltd-UPSALLA1-oai-DiVA.org-liu-1075932018-01-12T05:12:16ZProcedural Generation in GravelengJansson, BjörnLinköpings universitet, Interaktiva och kognitiva systemLinköpings universitet, Tekniska högskolan2014Procedural GenerationPhysics-based Puzzel GameGravelComputer and Information SciencesData- och informationsvetenskapThis thesis is concerned with procedural generation in a genre of games where it is not very common; 2D physics-based puzzle games. I will explore which different methods of procedural generation that will work with this kind of game, if any. If there is an easy way to implement procedural generation it could cut down on the game designers work load significantly, which would allow more content to be produced at a higher pace. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107593application/pdfinfo:eu-repo/semantics/openAccess |
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English |
format |
Others
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Procedural Generation Physics-based Puzzel Game Gravel Computer and Information Sciences Data- och informationsvetenskap |
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Procedural Generation Physics-based Puzzel Game Gravel Computer and Information Sciences Data- och informationsvetenskap Jansson, Björn Procedural Generation in Gravel |
description |
This thesis is concerned with procedural generation in a genre of games where it is not very common; 2D physics-based puzzle games. I will explore which different methods of procedural generation that will work with this kind of game, if any. If there is an easy way to implement procedural generation it could cut down on the game designers work load significantly, which would allow more content to be produced at a higher pace. |
author |
Jansson, Björn |
author_facet |
Jansson, Björn |
author_sort |
Jansson, Björn |
title |
Procedural Generation in Gravel |
title_short |
Procedural Generation in Gravel |
title_full |
Procedural Generation in Gravel |
title_fullStr |
Procedural Generation in Gravel |
title_full_unstemmed |
Procedural Generation in Gravel |
title_sort |
procedural generation in gravel |
publisher |
Linköpings universitet, Interaktiva och kognitiva system |
publishDate |
2014 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107593 |
work_keys_str_mv |
AT janssonbjorn proceduralgenerationingravel |
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1718606431695929344 |