Reconsidering the avatar : From user mirror to interaction locus

This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect of shared virtualenvironments is the avatar, the representation of the user inthe virtual world. The proper design of the avatar has been thesubject of considerable research, aimed at allowing the av...

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Main Author: Jää-Aro, Kai-Mikael
Format: Doctoral Thesis
Language:English
Published: KTH, Numerisk analys och datalogi, NADA 2004
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3707
http://nbn-resolving.de/urn:isbn:91-7283-688-1
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spelling ndltd-UPSALLA1-oai-DiVA.org-kth-37072016-10-28T05:33:03ZReconsidering the avatar : From user mirror to interaction locusengJää-Aro, Kai-MikaelKTH, Numerisk analys och datalogi, NADAStockholm : Numerisk analys och datalogi2004virtual environmentscomputer-supported collaborative workuser representationhuman-computer interactionThis thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect of shared virtualenvironments is the avatar, the representation of the user inthe virtual world. The proper design of the avatar has been thesubject of considerable research, aimed at allowing the avatarsto express as much as possible of human non-verbalcommunication and, as it were, tie the user closer to thevirtual world. I will go through the historical development of sharedvirtual environments and how the design principles for avatarshave followed the available technology over time. I describeearlier research on extending avatars and environments in orderto better support collaboration in virtual spaces. I will thendescribe a user study where pairs of subjects cooperated on aconstruction task, and the implications for design ofcollaborative applications in VEs that can be drawn from thisstudy. In particular I show how the subjects used the availableresources in the environment to negotiate a sharedunderstanding of the environment and the task. Some of thesubjects had no visible avatars, but still solved the task byusing the environment itself to orient themselves and drawattention to important features of the environment. Following this, I and co-workers have designed virtualenvironments which have had no explicit avatars, nor have usedtraditional methods for navigation in 3D space, but ratherrelied on task-oriented features of the space, such asagglomerations of other users or interesting objects in orderto present a relevant view of the environment. A view positionmay be shared by several users, or be“unoccupied”,merely representing a potential site for interaction. Based on these experiences, I make the claim that atraditional anthropomorphic avatar is neither necessary norsuffcient for successful collaboration in virtual spaces, butthe design of navigation and user representation is contingenton the specific application, some reasonable applications notutilising a user representation at all. <p>QC 20161027</p>Doctoral thesis, monographinfo:eu-repo/semantics/doctoralThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3707urn:isbn:91-7283-688-1TRITA-NA, 0348-2952 ; 0403application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Doctoral Thesis
sources NDLTD
topic virtual environments
computer-supported collaborative work
user representation
human-computer interaction
spellingShingle virtual environments
computer-supported collaborative work
user representation
human-computer interaction
Jää-Aro, Kai-Mikael
Reconsidering the avatar : From user mirror to interaction locus
description This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect of shared virtualenvironments is the avatar, the representation of the user inthe virtual world. The proper design of the avatar has been thesubject of considerable research, aimed at allowing the avatarsto express as much as possible of human non-verbalcommunication and, as it were, tie the user closer to thevirtual world. I will go through the historical development of sharedvirtual environments and how the design principles for avatarshave followed the available technology over time. I describeearlier research on extending avatars and environments in orderto better support collaboration in virtual spaces. I will thendescribe a user study where pairs of subjects cooperated on aconstruction task, and the implications for design ofcollaborative applications in VEs that can be drawn from thisstudy. In particular I show how the subjects used the availableresources in the environment to negotiate a sharedunderstanding of the environment and the task. Some of thesubjects had no visible avatars, but still solved the task byusing the environment itself to orient themselves and drawattention to important features of the environment. Following this, I and co-workers have designed virtualenvironments which have had no explicit avatars, nor have usedtraditional methods for navigation in 3D space, but ratherrelied on task-oriented features of the space, such asagglomerations of other users or interesting objects in orderto present a relevant view of the environment. A view positionmay be shared by several users, or be“unoccupied”,merely representing a potential site for interaction. Based on these experiences, I make the claim that atraditional anthropomorphic avatar is neither necessary norsuffcient for successful collaboration in virtual spaces, butthe design of navigation and user representation is contingenton the specific application, some reasonable applications notutilising a user representation at all. === <p>QC 20161027</p>
author Jää-Aro, Kai-Mikael
author_facet Jää-Aro, Kai-Mikael
author_sort Jää-Aro, Kai-Mikael
title Reconsidering the avatar : From user mirror to interaction locus
title_short Reconsidering the avatar : From user mirror to interaction locus
title_full Reconsidering the avatar : From user mirror to interaction locus
title_fullStr Reconsidering the avatar : From user mirror to interaction locus
title_full_unstemmed Reconsidering the avatar : From user mirror to interaction locus
title_sort reconsidering the avatar : from user mirror to interaction locus
publisher KTH, Numerisk analys och datalogi, NADA
publishDate 2004
url http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3707
http://nbn-resolving.de/urn:isbn:91-7283-688-1
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