DQN Tackling the Game of Candy Crush Friends Saga : A Reinforcement Learning Approach

This degree project presents a reinforcement learning (RL) approach called deep Q-network (DQN) for learning how to play the game Candy Crush Friends Saga (CCFS). The DQN algorithm is implemented together with three extensions, which in 2015 resulted in a new state-of-the-art on the Atari 2600 domai...

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Bibliographic Details
Main Author: Karnsund, Alice
Format: Others
Language:English
Published: KTH, Skolan för elektroteknik och datavetenskap (EECS) 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-263313