Real-time Raytracing and Screen-space Ambient Occlusion
This paper investigates the advances in real-time ambient occlusion (AO). Topics discussed are state-of-the-art screen-space techniques and raytraced ambient occlusion. Methods compared are our screen-space ambient occlusion (SSAO) variant, horizon-based ambient occlusion(HBAO), Unity’s scalable AO...
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Format: | Others |
Language: | English |
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KTH, Skolan för elektroteknik och datavetenskap (EECS)
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254990 |