Customer Churn Prediction for PC Games : Probability of churn predicted for big-spenders usingsupervised machine learning
Paradox Interactive is a Swedish video game developer and publisher which has players all around the world. Paradox’s largest platform in terms of amount of players and revenue is the PC. The goal of this thesis was to make a churn predic-tion model to predict the probability of players churning in...
Main Author: | |
---|---|
Format: | Others |
Language: | English |
Published: |
KTH, Optimeringslära och systemteori
2019
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254198 |