The design of a smartphone-based AR application to support the experiential quality of life-like in a museum
In the perfect scenario, augmented reality (AR) is described to blend the physical world with virtual elements in such way that the user can’t differentiate them, having the potential to make the interactions with virtual objects in an AR experience feel life-like. With the latest advancements in AR...
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Format: | Others |
Language: | English |
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KTH, Medieteknik och interaktionsdesign, MID
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231280 |