The design of a smartphone-based AR application to support the experiential quality of life-like in a museum

In the perfect scenario, augmented reality (AR) is described to blend the physical world with virtual elements in such way that the user can’t differentiate them, having the potential to make the interactions with virtual objects in an AR experience feel life-like. With the latest advancements in AR...

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Bibliographic Details
Main Author: Dang, Sandra
Format: Others
Language:English
Published: KTH, Medieteknik och interaktionsdesign, MID 2018
Subjects:
AR
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231280