In pursuit of consumer-accessible augmented virtuality
This project is an examination of the possibility of using existing software to develop Virtual Reality (VR) software that includes key aspects of objects in a user’s surroundings into a virtual environment, producing Augmented Virtuality (AV). A defining limitation is the requirement that the softw...
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Format: | Others |
Language: | English |
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KTH, Skolan för datavetenskap och kommunikation (CSC)
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548 |