Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards

Little research has been done on antonymic relations, a great deal of this has been done by linguists Paradis et al. Gamification was used in natural language acquisition by Bos and Nissim in their 2015 study about noun-noun compound relations, but gamification of information retrieval remains a rel...

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Bibliographic Details
Main Authors: Lund, Lisa, O'Regan, Patrick
Format: Others
Language:English
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-187485