Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards

Little research has been done on antonymic relations, a great deal of this has been done by linguists Paradis et al. Gamification was used in natural language acquisition by Bos and Nissim in their 2015 study about noun-noun compound relations, but gamification of information retrieval remains a rel...

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Main Authors: Lund, Lisa, O'Regan, Patrick
Format: Others
Language:English
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-187485
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spelling ndltd-UPSALLA1-oai-DiVA.org-kth-1874852018-01-11T05:11:42ZGamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewardsengInformationsinsamling om naturligt språk genom gamifiering : En kvantativ studie om svenska antonymer och undersökning av konsensusdrivna belöningarLund, LisaO'Regan, PatrickKTH, Skolan för datavetenskap och kommunikation (CSC)KTH, Skolan för datavetenskap och kommunikation (CSC)2016Computer SciencesDatavetenskap (datalogi)Little research has been done on antonymic relations, a great deal of this has been done by linguists Paradis et al. Gamification was used in natural language acquisition by Bos and Nissim in their 2015 study about noun-noun compound relations, but gamification of information retrieval remains a relatively new field of study. This thesis reproduced work done by Paradis et al. in an attempt to answer the following questions for Swedish antonyms: will reversing word order in antonymic relations affect the strength of said word pair? Will the perceived strength of canonical antonyms have a lower variance than that of non-canonical antonyms? It will also examine whether giving points depending on the agreement with other users reduce the occurrence of extreme points on an ordinal scale? Two parallel studies were conducted, one using a web app which implemented consensus driven rewards, and another utilising a questionnaire. Reversing the order of the words did not to alter the perceived strength of the antonymic pair, which is consistent with the results acquired by Paradis et al. in 2009. Results regarding variance of canonical and non-canonical antonym pairs were inconclusive. An implementation with consensus driven rewards yielded more extreme values than the questionnaire. More research is suggested to improve the strength of the results. Lite forskning har gjorts om antonymer inom natural language acquisition, och mycket av den forskning som finns om antonymer är gjord av Paradis et al. inom lingvistik. Gamifiering har använts inom natural language acquisition, bland annat av Bos och Nissim i deras studie om relationer hos sammansatta substantiv från 2015. Denna rapport försöker besvara följande frågor om svenska antonymer: spelar ordningen på ord i ett antonympar någon roll i hur parets antonymiska styrka uppfattas? Kommer den uppfattade styrkan hos kanoniska antonympar ha lägre varians än deras ickekanoniska motsvarigheter? Rapporten undersöker även huruvida konsensusdriven poängsättning påverkar förekomsten av extremvärden på en ordinalskala. Två parallella delstudier utfördes, en webapp som implementerade konsensusdriven poängsättning, samt ett frågeformulär utan poängsättning. Ordningen av orden i ett antonympar hade ingen signifikant påverkan på dess uppfattade styrka, i enighet med Paradis et al.s studie från 2009. Resultaten angående kanoniska antonymers varians var inte entydiga. Implementationen med konsensusbaserad poängsättning gav fler extremvärden än frågeformuläret. Eftersom detta var en liten studie behövs vidare undersökning för att stärka resultaten. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-187485application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Computer Sciences
Datavetenskap (datalogi)
spellingShingle Computer Sciences
Datavetenskap (datalogi)
Lund, Lisa
O'Regan, Patrick
Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards
description Little research has been done on antonymic relations, a great deal of this has been done by linguists Paradis et al. Gamification was used in natural language acquisition by Bos and Nissim in their 2015 study about noun-noun compound relations, but gamification of information retrieval remains a relatively new field of study. This thesis reproduced work done by Paradis et al. in an attempt to answer the following questions for Swedish antonyms: will reversing word order in antonymic relations affect the strength of said word pair? Will the perceived strength of canonical antonyms have a lower variance than that of non-canonical antonyms? It will also examine whether giving points depending on the agreement with other users reduce the occurrence of extreme points on an ordinal scale? Two parallel studies were conducted, one using a web app which implemented consensus driven rewards, and another utilising a questionnaire. Reversing the order of the words did not to alter the perceived strength of the antonymic pair, which is consistent with the results acquired by Paradis et al. in 2009. Results regarding variance of canonical and non-canonical antonym pairs were inconclusive. An implementation with consensus driven rewards yielded more extreme values than the questionnaire. More research is suggested to improve the strength of the results. === Lite forskning har gjorts om antonymer inom natural language acquisition, och mycket av den forskning som finns om antonymer är gjord av Paradis et al. inom lingvistik. Gamifiering har använts inom natural language acquisition, bland annat av Bos och Nissim i deras studie om relationer hos sammansatta substantiv från 2015. Denna rapport försöker besvara följande frågor om svenska antonymer: spelar ordningen på ord i ett antonympar någon roll i hur parets antonymiska styrka uppfattas? Kommer den uppfattade styrkan hos kanoniska antonympar ha lägre varians än deras ickekanoniska motsvarigheter? Rapporten undersöker även huruvida konsensusdriven poängsättning påverkar förekomsten av extremvärden på en ordinalskala. Två parallella delstudier utfördes, en webapp som implementerade konsensusdriven poängsättning, samt ett frågeformulär utan poängsättning. Ordningen av orden i ett antonympar hade ingen signifikant påverkan på dess uppfattade styrka, i enighet med Paradis et al.s studie från 2009. Resultaten angående kanoniska antonymers varians var inte entydiga. Implementationen med konsensusbaserad poängsättning gav fler extremvärden än frågeformuläret. Eftersom detta var en liten studie behövs vidare undersökning för att stärka resultaten.
author Lund, Lisa
O'Regan, Patrick
author_facet Lund, Lisa
O'Regan, Patrick
author_sort Lund, Lisa
title Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards
title_short Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards
title_full Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards
title_fullStr Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards
title_full_unstemmed Gamifying Natural Language Acquisition : A quantitative study on Swedish antonyms while examining the effects of consensus driven rewards
title_sort gamifying natural language acquisition : a quantitative study on swedish antonyms while examining the effects of consensus driven rewards
publisher KTH, Skolan för datavetenskap och kommunikation (CSC)
publishDate 2016
url http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-187485
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