Collision Detection between Dynamic Rigid Objects and Static Displacement Mapped Surfaces in Computer Games
Collision detection often refers the detection of the intersection of two or more objects. Collision detection algorithms in Avalanche Studios’ game engine need not only to detect the collision, but to get the closest distance and handle penetration. Current algorithms perform well in most cases, bu...
Main Author: | Yang, Fangkai |
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Format: | Others |
Language: | English |
Published: |
KTH, Numerisk analys, NA
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-170625 |
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