Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer

This study was conducted to explore the identity of gamers. The purpose of the survey was to: Explore the identity gamer. What it takes to develop this identity, and I answered this purpose with help from three questions. To answer these questions four life-stories were made were the interviewees to...

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Main Author: Lidström, Michaela
Format: Others
Language:Swedish
Published: Karlstads universitet, Institutionen för sociala och psykologiska studier (from 2013) 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66991
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spelling ndltd-UPSALLA1-oai-DiVA.org-kau-669912018-08-10T05:36:35ZIdentiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamersweLidström, MichaelaKarlstads universitet, Institutionen för sociala och psykologiska studier (from 2013)2018Gamingidentitethabitusfältstigmapersonal lifeSocial SciencesSamhällsvetenskapSociologySociologiThis study was conducted to explore the identity of gamers. The purpose of the survey was to: Explore the identity gamer. What it takes to develop this identity, and I answered this purpose with help from three questions. To answer these questions four life-stories were made were the interviewees told about their identity progression from childhood to adulthood. After all the information was received, it was sort out together with my four chosen theories: Identity, field/habitus, personal life and stigma.           Based on my analysis, I could draw some conclusions. In these cases, the identity begun early, but initially in a more playful manner that later developed to become part of their self-identity. There is also a difference between playing games and being a gamer, it must meet certain requirements in the form of capital to be included in this field. The identity gamer can be created both as self-identity but most importantly in social contexts. This identity has been stigmatized. The stigma was created based on a stereotype that does not represent a fair picture of what a gamer really is. Words such as: isolated, lonely and weird was common and these words did not fit the typical gamer. Gamers have over the years been more freed from this stigma and the interviewees present some means to fight it. This study wants to present gamers in their true identity of what it means to be a gamer. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66991application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language Swedish
format Others
sources NDLTD
topic Gaming
identitet
habitus
fält
stigma
personal life
Social Sciences
Samhällsvetenskap
Sociology
Sociologi
spellingShingle Gaming
identitet
habitus
fält
stigma
personal life
Social Sciences
Samhällsvetenskap
Sociology
Sociologi
Lidström, Michaela
Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer
description This study was conducted to explore the identity of gamers. The purpose of the survey was to: Explore the identity gamer. What it takes to develop this identity, and I answered this purpose with help from three questions. To answer these questions four life-stories were made were the interviewees told about their identity progression from childhood to adulthood. After all the information was received, it was sort out together with my four chosen theories: Identity, field/habitus, personal life and stigma.           Based on my analysis, I could draw some conclusions. In these cases, the identity begun early, but initially in a more playful manner that later developed to become part of their self-identity. There is also a difference between playing games and being a gamer, it must meet certain requirements in the form of capital to be included in this field. The identity gamer can be created both as self-identity but most importantly in social contexts. This identity has been stigmatized. The stigma was created based on a stereotype that does not represent a fair picture of what a gamer really is. Words such as: isolated, lonely and weird was common and these words did not fit the typical gamer. Gamers have over the years been more freed from this stigma and the interviewees present some means to fight it. This study wants to present gamers in their true identity of what it means to be a gamer.
author Lidström, Michaela
author_facet Lidström, Michaela
author_sort Lidström, Michaela
title Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer
title_short Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer
title_full Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer
title_fullStr Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer
title_full_unstemmed Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer
title_sort identiteten gamer : livsberättelser från fyra unga män om hur de utvecklade identiteten gamer
publisher Karlstads universitet, Institutionen för sociala och psykologiska studier (from 2013)
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66991
work_keys_str_mv AT lidstrommichaela identitetengamerlivsberattelserfranfyraungamanomhurdeutveckladeidentitetengamer
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