Serious Games For Overcoming Phobias : The Benefits of Game Elements

This thesis analyses the benefits of applying game elements to a Virtual Reality application for overcoming phobias, with a special focus on acrophobia, i.e. the fear of heights. Two different prototypes using the Oculus Rift head-mounted display were developed with a gradually exposure to heights....

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Main Author: Trigo Algar, Antonio Rafael
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för kommunikation och information 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9513
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spelling ndltd-UPSALLA1-oai-DiVA.org-his-95132018-01-12T05:14:28ZSerious Games For Overcoming Phobias : The Benefits of Game ElementsengTrigo Algar, Antonio RafaelHögskolan i Skövde, Institutionen för kommunikation och information2014Acrophobiamotivationphobia treatmentserious gamesvirtual reality.Interaction TechnologiesInteraktionsteknikComputer SystemsDatorsystemHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)Media and Communication TechnologyMedieteknikPsychiatryPsykiatriThis thesis analyses the benefits of applying game elements to a Virtual Reality application for overcoming phobias, with a special focus on acrophobia, i.e. the fear of heights. Two different prototypes using the Oculus Rift head-mounted display were developed with a gradually exposure to heights. Both prototypes shared the same acrophobic scenario, but one included extra features from games such as engagement, motivation or goals. Twenty-four participants, divided into two groups of twelve, with moderate aversion to heights tested the prototypes. The participants’ heart rate and the time that they looked down from high altitudes were also measured and evaluated. The study showed slightly higher results regarding motivation for the prototype which included the additional game elements. Future studies should include a different head-mounted display, which would allow a longer time of play without motion sickness, and the participation of people diagnosed with acrophobia. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9513application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Acrophobia
motivation
phobia treatment
serious games
virtual reality.
Interaction Technologies
Interaktionsteknik
Computer Systems
Datorsystem
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Media and Communication Technology
Medieteknik
Psychiatry
Psykiatri
spellingShingle Acrophobia
motivation
phobia treatment
serious games
virtual reality.
Interaction Technologies
Interaktionsteknik
Computer Systems
Datorsystem
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Media and Communication Technology
Medieteknik
Psychiatry
Psykiatri
Trigo Algar, Antonio Rafael
Serious Games For Overcoming Phobias : The Benefits of Game Elements
description This thesis analyses the benefits of applying game elements to a Virtual Reality application for overcoming phobias, with a special focus on acrophobia, i.e. the fear of heights. Two different prototypes using the Oculus Rift head-mounted display were developed with a gradually exposure to heights. Both prototypes shared the same acrophobic scenario, but one included extra features from games such as engagement, motivation or goals. Twenty-four participants, divided into two groups of twelve, with moderate aversion to heights tested the prototypes. The participants’ heart rate and the time that they looked down from high altitudes were also measured and evaluated. The study showed slightly higher results regarding motivation for the prototype which included the additional game elements. Future studies should include a different head-mounted display, which would allow a longer time of play without motion sickness, and the participation of people diagnosed with acrophobia.
author Trigo Algar, Antonio Rafael
author_facet Trigo Algar, Antonio Rafael
author_sort Trigo Algar, Antonio Rafael
title Serious Games For Overcoming Phobias : The Benefits of Game Elements
title_short Serious Games For Overcoming Phobias : The Benefits of Game Elements
title_full Serious Games For Overcoming Phobias : The Benefits of Game Elements
title_fullStr Serious Games For Overcoming Phobias : The Benefits of Game Elements
title_full_unstemmed Serious Games For Overcoming Phobias : The Benefits of Game Elements
title_sort serious games for overcoming phobias : the benefits of game elements
publisher Högskolan i Skövde, Institutionen för kommunikation och information
publishDate 2014
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9513
work_keys_str_mv AT trigoalgarantoniorafael seriousgamesforovercomingphobiasthebenefitsofgameelements
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