Mind the gap : Extending the body into 3d environments using 2d tools for interaction
This thesis is a literature study on how existing research on embodied tool use may support the use of the use of the computer mouse within three dimensional environments, followed by an analysis of a typical scenario in the use of three dimensional environment. Problems with interaction in this dom...
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Högskolan i Skövde, Institutionen för kommunikation och information
2011
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ndltd-UPSALLA1-oai-DiVA.org-his-52792018-01-13T05:15:38ZMind the gap : Extending the body into 3d environments using 2d tools for interactionengKolbeinsson, AriHögskolan i Skövde, Institutionen för kommunikation och information2011Interactionvirtual environmentstool useembodied cognitionbody schemapicking problemdrag-threshold problemsix axis3d mouseFlatlandComputer SciencesDatavetenskap (datalogi)This thesis is a literature study on how existing research on embodied tool use may support the use of the use of the computer mouse within three dimensional environments, followed by an analysis of a typical scenario in the use of three dimensional environment. Problems with interaction in this domain are well known to designers of 3d programs but not well understood, which results in programs in which mouse controllers are used to control three dimensional objects being more difficult to learn and less efficient to use than would be possible if the interaction was better understood. The problems are often identified by their symptoms, such as the drag-threshold problem, picking problem, and the object rotation/viewpoint management problem, but this thesis will explore what the cause of those problems is, and identifies them all as a single cognitive problem which is found to be caused by a rift between the functioning of the two dimensional tool in use (the mouse and cursor) and the simulated three dimensional environment with which the cursor is interacting. Analyses are performed on a scenario, and result in a pinpointing of the problem and possible solutions to the interaction part of the problem (with design guidelines emerging), as well as finding the possibility that the cognitive roots of the problem result from an incompatibility between body-schema frames of reference for movement between the two dimensional parts of the action and the three dimensional part of the action. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5279application/pdfinfo:eu-repo/semantics/openAccess |
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Interaction virtual environments tool use embodied cognition body schema picking problem drag-threshold problem six axis 3d mouse Flatland Computer Sciences Datavetenskap (datalogi) |
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Interaction virtual environments tool use embodied cognition body schema picking problem drag-threshold problem six axis 3d mouse Flatland Computer Sciences Datavetenskap (datalogi) Kolbeinsson, Ari Mind the gap : Extending the body into 3d environments using 2d tools for interaction |
description |
This thesis is a literature study on how existing research on embodied tool use may support the use of the use of the computer mouse within three dimensional environments, followed by an analysis of a typical scenario in the use of three dimensional environment. Problems with interaction in this domain are well known to designers of 3d programs but not well understood, which results in programs in which mouse controllers are used to control three dimensional objects being more difficult to learn and less efficient to use than would be possible if the interaction was better understood. The problems are often identified by their symptoms, such as the drag-threshold problem, picking problem, and the object rotation/viewpoint management problem, but this thesis will explore what the cause of those problems is, and identifies them all as a single cognitive problem which is found to be caused by a rift between the functioning of the two dimensional tool in use (the mouse and cursor) and the simulated three dimensional environment with which the cursor is interacting. Analyses are performed on a scenario, and result in a pinpointing of the problem and possible solutions to the interaction part of the problem (with design guidelines emerging), as well as finding the possibility that the cognitive roots of the problem result from an incompatibility between body-schema frames of reference for movement between the two dimensional parts of the action and the three dimensional part of the action. |
author |
Kolbeinsson, Ari |
author_facet |
Kolbeinsson, Ari |
author_sort |
Kolbeinsson, Ari |
title |
Mind the gap : Extending the body into 3d environments using 2d tools for interaction |
title_short |
Mind the gap : Extending the body into 3d environments using 2d tools for interaction |
title_full |
Mind the gap : Extending the body into 3d environments using 2d tools for interaction |
title_fullStr |
Mind the gap : Extending the body into 3d environments using 2d tools for interaction |
title_full_unstemmed |
Mind the gap : Extending the body into 3d environments using 2d tools for interaction |
title_sort |
mind the gap : extending the body into 3d environments using 2d tools for interaction |
publisher |
Högskolan i Skövde, Institutionen för kommunikation och information |
publishDate |
2011 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5279 |
work_keys_str_mv |
AT kolbeinssonari mindthegapextendingthebodyinto3denvironmentsusing2dtoolsforinteraction |
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1718608296080834560 |