Immersion in Location-Based Games
This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to stea...
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Format: | Others |
Language: | English |
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Högskolan i Skövde, Institutionen för kommunikation och information
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5119 |