Immersion in Location-Based Games
This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to stea...
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Högskolan i Skövde, Institutionen för kommunikation och information
2011
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ndltd-UPSALLA1-oai-DiVA.org-his-51192018-01-13T05:15:30ZImmersion in Location-Based GamesengLöwgren, MartinHögskolan i Skövde, Institutionen för kommunikation och information2011pervasive gamesgameflow theoryKarlsborgAndroidimmersionlocation-basedComputer SciencesDatavetenskap (datalogi)This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to steal Sweden’s gold reserve. To analyze how well a location-based game worked in this setting gameflow theory was used to measure the player experience, focusing on how concentration and immersion was handled. Since players will switch their focus a lot between the game and their surroundings it is important that the game helps them know what to concentrate on and stay immersed during the game. A small testing session was conducted at Karlsborg fortress which showed an indication that players were able to stay immersed while playing the game and that the social interaction between players played an important role in their experience. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5119application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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pervasive games gameflow theory Karlsborg Android immersion location-based Computer Sciences Datavetenskap (datalogi) |
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pervasive games gameflow theory Karlsborg Android immersion location-based Computer Sciences Datavetenskap (datalogi) Löwgren, Martin Immersion in Location-Based Games |
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This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to steal Sweden’s gold reserve. To analyze how well a location-based game worked in this setting gameflow theory was used to measure the player experience, focusing on how concentration and immersion was handled. Since players will switch their focus a lot between the game and their surroundings it is important that the game helps them know what to concentrate on and stay immersed during the game. A small testing session was conducted at Karlsborg fortress which showed an indication that players were able to stay immersed while playing the game and that the social interaction between players played an important role in their experience. |
author |
Löwgren, Martin |
author_facet |
Löwgren, Martin |
author_sort |
Löwgren, Martin |
title |
Immersion in Location-Based Games |
title_short |
Immersion in Location-Based Games |
title_full |
Immersion in Location-Based Games |
title_fullStr |
Immersion in Location-Based Games |
title_full_unstemmed |
Immersion in Location-Based Games |
title_sort |
immersion in location-based games |
publisher |
Högskolan i Skövde, Institutionen för kommunikation och information |
publishDate |
2011 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5119 |
work_keys_str_mv |
AT lowgrenmartin immersioninlocationbasedgames |
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1718608287827492864 |