Immersion in Location-Based Games

This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to stea...

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Bibliographic Details
Main Author: Löwgren, Martin
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för kommunikation och information 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5119
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spelling ndltd-UPSALLA1-oai-DiVA.org-his-51192018-01-13T05:15:30ZImmersion in Location-Based GamesengLöwgren, MartinHögskolan i Skövde, Institutionen för kommunikation och information2011pervasive gamesgameflow theoryKarlsborgAndroidimmersionlocation-basedComputer SciencesDatavetenskap (datalogi)This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to steal Sweden’s gold reserve. To analyze how well a location-based game worked in this setting gameflow theory was used to measure the player experience, focusing on how concentration and immersion was handled. Since players will switch their focus a lot between the game and their surroundings it is important that the game helps them know what to concentrate on and stay immersed during the game. A small testing session was conducted at Karlsborg fortress which showed an indication that players were able to stay immersed while playing the game and that the social interaction between players played an important role in their experience. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5119application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic pervasive games
gameflow theory
Karlsborg
Android
immersion
location-based
Computer Sciences
Datavetenskap (datalogi)
spellingShingle pervasive games
gameflow theory
Karlsborg
Android
immersion
location-based
Computer Sciences
Datavetenskap (datalogi)
Löwgren, Martin
Immersion in Location-Based Games
description This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to steal Sweden’s gold reserve. To analyze how well a location-based game worked in this setting gameflow theory was used to measure the player experience, focusing on how concentration and immersion was handled. Since players will switch their focus a lot between the game and their surroundings it is important that the game helps them know what to concentrate on and stay immersed during the game. A small testing session was conducted at Karlsborg fortress which showed an indication that players were able to stay immersed while playing the game and that the social interaction between players played an important role in their experience.
author Löwgren, Martin
author_facet Löwgren, Martin
author_sort Löwgren, Martin
title Immersion in Location-Based Games
title_short Immersion in Location-Based Games
title_full Immersion in Location-Based Games
title_fullStr Immersion in Location-Based Games
title_full_unstemmed Immersion in Location-Based Games
title_sort immersion in location-based games
publisher Högskolan i Skövde, Institutionen för kommunikation och information
publishDate 2011
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5119
work_keys_str_mv AT lowgrenmartin immersioninlocationbasedgames
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