Positive Reinforcements in e-Learning
This project is a study on the effect on motivation when adding positive reinforcements, in the form of audiovisual rewards, to an e-learning application. Two e-learning applications (designed to teach Japanese Kanji) were created; one experimental version with audiovisual rewards (to act as positiv...
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Högskolan i Skövde, Institutionen för kommunikation och information
2010
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ndltd-UPSALLA1-oai-DiVA.org-his-40762013-01-08T13:49:19ZPositive Reinforcements in e-LearningengEriksson, DanHögskolan i Skövde, Institutionen för kommunikation och information2010Motivationpositive reinforcementsgame developmentgame designe-learningkanjiThis project is a study on the effect on motivation when adding positive reinforcements, in the form of audiovisual rewards, to an e-learning application. Two e-learning applications (designed to teach Japanese Kanji) were created; one experimental version with audiovisual rewards (to act as positive reinforcements) and one control version without. Two groups of test subjects were gathered, one using the control version, the other using the experimental version. Using questionnaires their experiences and progress were measured, compared and analyzed. The study indicated that the experimental group learned slightly more than the control group, but that there were no difference in overall motivation between the groups. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4076application/pdfinfo:eu-repo/semantics/openAccess |
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Motivation positive reinforcements game development game design e-learning kanji |
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Motivation positive reinforcements game development game design e-learning kanji Eriksson, Dan Positive Reinforcements in e-Learning |
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This project is a study on the effect on motivation when adding positive reinforcements, in the form of audiovisual rewards, to an e-learning application. Two e-learning applications (designed to teach Japanese Kanji) were created; one experimental version with audiovisual rewards (to act as positive reinforcements) and one control version without. Two groups of test subjects were gathered, one using the control version, the other using the experimental version. Using questionnaires their experiences and progress were measured, compared and analyzed. The study indicated that the experimental group learned slightly more than the control group, but that there were no difference in overall motivation between the groups. |
author |
Eriksson, Dan |
author_facet |
Eriksson, Dan |
author_sort |
Eriksson, Dan |
title |
Positive Reinforcements in e-Learning |
title_short |
Positive Reinforcements in e-Learning |
title_full |
Positive Reinforcements in e-Learning |
title_fullStr |
Positive Reinforcements in e-Learning |
title_full_unstemmed |
Positive Reinforcements in e-Learning |
title_sort |
positive reinforcements in e-learning |
publisher |
Högskolan i Skövde, Institutionen för kommunikation och information |
publishDate |
2010 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4076 |
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AT erikssondan positivereinforcementsinelearning |
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