Positive Reinforcements in e-Learning

This project is a study on the effect on motivation when adding positive reinforcements, in the form of audiovisual rewards, to an e-learning application. Two e-learning applications (designed to teach Japanese Kanji) were created; one experimental version with audiovisual rewards (to act as positiv...

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Bibliographic Details
Main Author: Eriksson, Dan
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för kommunikation och information 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4076
Description
Summary:This project is a study on the effect on motivation when adding positive reinforcements, in the form of audiovisual rewards, to an e-learning application. Two e-learning applications (designed to teach Japanese Kanji) were created; one experimental version with audiovisual rewards (to act as positive reinforcements) and one control version without. Two groups of test subjects were gathered, one using the control version, the other using the experimental version. Using questionnaires their experiences and progress were measured, compared and analyzed. The study indicated that the experimental group learned slightly more than the control group, but that there were no difference in overall motivation between the groups.