Adding realism to abstract simulation games : A study about mechanics in a virtual aquarium

Many simulation games feature realistic mechanics that are highly representational (Adams 2014, p. 37) and closely recreate real activities or processes. Simulation games where the player keep artificial pets in their own environment (e.g. virtual aquarium) often feature abstract mechanics (Adams 20...

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Main Author: Sunebäck, Isabel
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för informationsteknologi 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19662
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spelling ndltd-UPSALLA1-oai-DiVA.org-his-196622021-04-28T05:29:06ZAdding realism to abstract simulation games : A study about mechanics in a virtual aquariumengSunebäck, IsabelHögskolan i Skövde, Institutionen för informationsteknologi2020simulationmechanicsaffordancesrealismartificial petsMedia and Communication TechnologyMedieteknikMany simulation games feature realistic mechanics that are highly representational (Adams 2014, p. 37) and closely recreate real activities or processes. Simulation games where the player keep artificial pets in their own environment (e.g. virtual aquarium) often feature abstract mechanics (Adams 2014, p. 37). The question was how players would experience an abstract simulation game where players keep artificial pets (fish), with realistic mechanics that are more representational. A simple game prototype was created based on existing games within the abstract life-simulation genre, which respondents playtested for 15 minutes. Data was collected through a short survey prior to each playtest, and semi-structured interviews after respondents had tested the artefact. Results indicated (among other things) that it was possible to translate many affordances of real aquariums and fish into mechanics. Whether they were perceived or not depended on the personality of the respondent, and did not have any correlation between knowledge about fish or gaming habits. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19662application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic simulation
mechanics
affordances
realism
artificial pets
Media and Communication Technology
Medieteknik
spellingShingle simulation
mechanics
affordances
realism
artificial pets
Media and Communication Technology
Medieteknik
Sunebäck, Isabel
Adding realism to abstract simulation games : A study about mechanics in a virtual aquarium
description Many simulation games feature realistic mechanics that are highly representational (Adams 2014, p. 37) and closely recreate real activities or processes. Simulation games where the player keep artificial pets in their own environment (e.g. virtual aquarium) often feature abstract mechanics (Adams 2014, p. 37). The question was how players would experience an abstract simulation game where players keep artificial pets (fish), with realistic mechanics that are more representational. A simple game prototype was created based on existing games within the abstract life-simulation genre, which respondents playtested for 15 minutes. Data was collected through a short survey prior to each playtest, and semi-structured interviews after respondents had tested the artefact. Results indicated (among other things) that it was possible to translate many affordances of real aquariums and fish into mechanics. Whether they were perceived or not depended on the personality of the respondent, and did not have any correlation between knowledge about fish or gaming habits.
author Sunebäck, Isabel
author_facet Sunebäck, Isabel
author_sort Sunebäck, Isabel
title Adding realism to abstract simulation games : A study about mechanics in a virtual aquarium
title_short Adding realism to abstract simulation games : A study about mechanics in a virtual aquarium
title_full Adding realism to abstract simulation games : A study about mechanics in a virtual aquarium
title_fullStr Adding realism to abstract simulation games : A study about mechanics in a virtual aquarium
title_full_unstemmed Adding realism to abstract simulation games : A study about mechanics in a virtual aquarium
title_sort adding realism to abstract simulation games : a study about mechanics in a virtual aquarium
publisher Högskolan i Skövde, Institutionen för informationsteknologi
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19662
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