About mood: how a negative mood in a videogame can influence our behavior
Mood drives our daily life actions. Despite the common thought, it has been showed that a negative affect can have several benefits. This thesis purpose is to induce a negative mood through a videogame to improve the intentions of a more “environmental-friendly behavior”. The game is a simulation of...
Main Author: | Petrosino, Simone |
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Format: | Others |
Language: | English |
Published: |
Högskolan i Skövde, Institutionen för informationsteknologi
2018
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15780 |
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