ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children

This thesis analyses how an increase in bullying awareness can be produced in children aged 9-12 years old playing an iPad serious game called Attitude Game. The project is conducted in collaboration with the company IUS Innovation, where two prototypes were developed by the author of the study, one...

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Main Author: González Díaz, Carlos
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för informationsteknologi 2015
Subjects:
IRI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11532
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spelling ndltd-UPSALLA1-oai-DiVA.org-his-115322015-10-15T04:53:09ZATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old childrenengGonzález Díaz, CarlosHögskolan i Skövde, Institutionen för informationsteknologi2015iPhoneiPadempathyempathy manipulationminigamesbullyingattitudeattitude towards bullied childrenserious gamesInterpersonal Reactivity IndexIRIaffective game design patternsvideogameDumb Ways to DieWario Ware9 year12 yearchildrenThis thesis analyses how an increase in bullying awareness can be produced in children aged 9-12 years old playing an iPad serious game called Attitude Game. The project is conducted in collaboration with the company IUS Innovation, where two prototypes were developed by the author of the study, one with mechanics empowering not to bully and the other with mirror mechanics empowering to bully other children. The experiment was conducted with 29 children from a sports club in Göteborg.  A pre-measurement of empathy and a pre-test-post-test measurement of attitude towards bullied children were used to gather data, together with a post-interview during the experiment. Students were assigned to 3 groups, based on a random selection and previous knowledge about the game. The result of the experiment displayed that there was no statistical difference between the change in attitude towards bullied children regarding the empathy level and the prototype tested. The post-interviews displayed that all the participants understood the serious purpose of the game <p>In case of further contact, you can also write to the private email of the author: carlosglesdiaz@gmail.com</p>Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11532application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic iPhone
iPad
empathy
empathy manipulation
minigames
bullying
attitude
attitude towards bullied children
serious games
Interpersonal Reactivity Index
IRI
affective game design patterns
videogame
Dumb Ways to Die
Wario Ware
9 year
12 year
children
spellingShingle iPhone
iPad
empathy
empathy manipulation
minigames
bullying
attitude
attitude towards bullied children
serious games
Interpersonal Reactivity Index
IRI
affective game design patterns
videogame
Dumb Ways to Die
Wario Ware
9 year
12 year
children
González Díaz, Carlos
ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children
description This thesis analyses how an increase in bullying awareness can be produced in children aged 9-12 years old playing an iPad serious game called Attitude Game. The project is conducted in collaboration with the company IUS Innovation, where two prototypes were developed by the author of the study, one with mechanics empowering not to bully and the other with mirror mechanics empowering to bully other children. The experiment was conducted with 29 children from a sports club in Göteborg.  A pre-measurement of empathy and a pre-test-post-test measurement of attitude towards bullied children were used to gather data, together with a post-interview during the experiment. Students were assigned to 3 groups, based on a random selection and previous knowledge about the game. The result of the experiment displayed that there was no statistical difference between the change in attitude towards bullied children regarding the empathy level and the prototype tested. The post-interviews displayed that all the participants understood the serious purpose of the game === <p>In case of further contact, you can also write to the private email of the author: carlosglesdiaz@gmail.com</p>
author González Díaz, Carlos
author_facet González Díaz, Carlos
author_sort González Díaz, Carlos
title ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children
title_short ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children
title_full ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children
title_fullStr ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children
title_full_unstemmed ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children
title_sort attitude game : a study in the increase of bullying awareness in 9-12 years old children
publisher Högskolan i Skövde, Institutionen för informationsteknologi
publishDate 2015
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11532
work_keys_str_mv AT gonzalezdiazcarlos attitudegameastudyintheincreaseofbullyingawarenessin912yearsoldchildren
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