An evaluation of grid based broad phase collision detection for real time interactive environments
Detailed and exact collision detection for large amounts of objects has for a long time been a non real-time affair because of the immense amount of computations necessary. This was however not only because of the complexity of the algorithms but also because discussed of the computations would not...
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Format: | Others |
Language: | English |
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Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-9591 |