An evaluation of grid based broad phase collision detection for real time interactive environments

Detailed and exact collision detection for large amounts of objects has for a long time been a non real-time affair because of the immense amount of computations necessary. This was however not only because of the complexity of the algorithms but also because discussed of the computations would not...

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Bibliographic Details
Main Author: Liljeby, Jonas
Format: Others
Language:English
Published: Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-9591