An evaluation of grid based broad phase collision detection for real time interactive environments

Detailed and exact collision detection for large amounts of objects has for a long time been a non real-time affair because of the immense amount of computations necessary. This was however not only because of the complexity of the algorithms but also because discussed of the computations would not...

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Main Author: Liljeby, Jonas
Format: Others
Language:English
Published: Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-9591
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spelling ndltd-UPSALLA1-oai-DiVA.org-hig-95912013-01-08T13:50:12ZAn evaluation of grid based broad phase collision detection for real time interactive environmentsengLiljeby, JonasHögskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad2011collision detectionobject cullingbroad phaseoctreehierarchical gridDetailed and exact collision detection for large amounts of objects has for a long time been a non real-time affair because of the immense amount of computations necessary. This was however not only because of the complexity of the algorithms but also because discussed of the computations would not have had to be done in the first place. This paper has through literature research and empirical testing examined two different broad phase approaches to object culling in a three dimensional environment. The aim of such a broad phase algorithm is to decrease the amount of computation heavy narrow phase collision detection checks and thus enhancing application performance. Potential weaknesses of these approaches were addressed and possible solutions discussed. Performance comparisons were made to give a better overview of what kind of performance enhancements can be expected and to give a theoretical base for further research. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-9591application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic collision detection
object culling
broad phase
octree
hierarchical grid
spellingShingle collision detection
object culling
broad phase
octree
hierarchical grid
Liljeby, Jonas
An evaluation of grid based broad phase collision detection for real time interactive environments
description Detailed and exact collision detection for large amounts of objects has for a long time been a non real-time affair because of the immense amount of computations necessary. This was however not only because of the complexity of the algorithms but also because discussed of the computations would not have had to be done in the first place. This paper has through literature research and empirical testing examined two different broad phase approaches to object culling in a three dimensional environment. The aim of such a broad phase algorithm is to decrease the amount of computation heavy narrow phase collision detection checks and thus enhancing application performance. Potential weaknesses of these approaches were addressed and possible solutions discussed. Performance comparisons were made to give a better overview of what kind of performance enhancements can be expected and to give a theoretical base for further research.
author Liljeby, Jonas
author_facet Liljeby, Jonas
author_sort Liljeby, Jonas
title An evaluation of grid based broad phase collision detection for real time interactive environments
title_short An evaluation of grid based broad phase collision detection for real time interactive environments
title_full An evaluation of grid based broad phase collision detection for real time interactive environments
title_fullStr An evaluation of grid based broad phase collision detection for real time interactive environments
title_full_unstemmed An evaluation of grid based broad phase collision detection for real time interactive environments
title_sort evaluation of grid based broad phase collision detection for real time interactive environments
publisher Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
publishDate 2011
url http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-9591
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