Game art workflow: Open-source and comercial programs
For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of...
Main Author: | Aspenfelt, Zebastian |
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Format: | Others |
Language: | English |
Published: |
Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
2012
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12121 |
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