Game art workflow: Open-source and comercial programs

For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of...

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Bibliographic Details
Main Author: Aspenfelt, Zebastian
Format: Others
Language:English
Published: Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad 2012
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12121

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