Game art workflow: Open-source and comercial programs
For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of...
Main Author: | |
---|---|
Format: | Others |
Language: | English |
Published: |
Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
2012
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12121 |
id |
ndltd-UPSALLA1-oai-DiVA.org-hig-12121 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-UPSALLA1-oai-DiVA.org-hig-121212018-01-13T05:16:16ZGame art workflow: Open-source and comercial programsengAspenfelt, ZebastianHögskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad2012BlenderPixologic Zbrushopen-sourceAdobe PhotoshopAutodesk MayaGimpAlchemyPixologic SculptriscommercialgameComputer SciencesDatavetenskap (datalogi)For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. Two projects with two different characters were created for games testing the workflow between open-source, free application and also commercial programs. The results of the projects are discussed and then the document focuses on explaining what the negative side of open-source programs is and why they should not be used. After the discussion, a conclusion is made explaining the similarities and differences between open-source and commercial programs. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12121application/pdfinfo:eu-repo/semantics/openAccess |
collection |
NDLTD |
language |
English |
format |
Others
|
sources |
NDLTD |
topic |
Blender Pixologic Zbrush open-source Adobe Photoshop Autodesk Maya Gimp Alchemy Pixologic Sculptris commercial game Computer Sciences Datavetenskap (datalogi) |
spellingShingle |
Blender Pixologic Zbrush open-source Adobe Photoshop Autodesk Maya Gimp Alchemy Pixologic Sculptris commercial game Computer Sciences Datavetenskap (datalogi) Aspenfelt, Zebastian Game art workflow: Open-source and comercial programs |
description |
For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. Two projects with two different characters were created for games testing the workflow between open-source, free application and also commercial programs. The results of the projects are discussed and then the document focuses on explaining what the negative side of open-source programs is and why they should not be used. After the discussion, a conclusion is made explaining the similarities and differences between open-source and commercial programs. |
author |
Aspenfelt, Zebastian |
author_facet |
Aspenfelt, Zebastian |
author_sort |
Aspenfelt, Zebastian |
title |
Game art workflow: Open-source and comercial programs |
title_short |
Game art workflow: Open-source and comercial programs |
title_full |
Game art workflow: Open-source and comercial programs |
title_fullStr |
Game art workflow: Open-source and comercial programs |
title_full_unstemmed |
Game art workflow: Open-source and comercial programs |
title_sort |
game art workflow: open-source and comercial programs |
publisher |
Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad |
publishDate |
2012 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12121 |
work_keys_str_mv |
AT aspenfeltzebastian gameartworkflowopensourceandcomercialprograms |
_version_ |
1718608672596164608 |