Game art workflow: Open-source and comercial programs
For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of...
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Format: | Others |
Language: | English |
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Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
2012
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12121 |