Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations
Digital games are often considered a pastime activity with little to no real or tangible benefits. This, however, is contrary to studies on the usefulness of digital games in second language (L2) learning. There are several aspects of L2 learning that are affected positively by gaming, as well as ot...
Main Authors: | Amarius, Sebastian, Fredriksson, Oliver |
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Format: | Others |
Language: | English |
Published: |
Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle
2021
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44779 |
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