Midnight : The 3d creation process
In this report I am going to go through the process of creating the 3d graphics for the game Midnight produced at Gotland university spring 2010. Midnight is a real time strategy game who utilizes the rock, paper, scissor principal in the balancing of the teams. My main focus will be the pipeline of...
Main Author: | Andersen, Tobias Peulicke |
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Format: | Others |
Language: | English |
Published: |
Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
2010
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-683 |
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