Midnight : The 3d creation process

In this report I am going to go through the process of creating the 3d graphics for the game Midnight produced at Gotland university spring 2010. Midnight is a real time strategy game who utilizes the rock, paper, scissor principal in the balancing of the teams. My main focus will be the pipeline of...

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Main Author: Andersen, Tobias Peulicke
Format: Others
Language:English
Published: Högskolan på Gotland, Institutionen för speldesign, teknik och lärande 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-683
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spelling ndltd-UPSALLA1-oai-DiVA.org-hgo-6832018-01-13T05:15:33ZMidnight : The 3d creation processengAndersen, Tobias PeulickeHögskolan på Gotland, Institutionen för speldesign, teknik och lärande2010Computer and Information SciencesData- och informationsvetenskapIn this report I am going to go through the process of creating the 3d graphics for the game Midnight produced at Gotland university spring 2010. Midnight is a real time strategy game who utilizes the rock, paper, scissor principal in the balancing of the teams. My main focus will be the pipeline of the workflow that was used during production of the graphics. What worked and what didn´t and how to make it more efficient. In the method part of this report, I am going to explain how the pipeline looked and worked. The process that was used started with the production of concept art, turnarounds were produced and it was then modeled and textured. When it was complete, rigging and animation were commenced, and the artifacts were then put into the game. The pipeline worked rather good later in the production, but was inefficient in the beginning because of other projects and courses colliding with this one. There were some problems with the structuring of the different teams. Everybody wanted to be a part of everything. This led to inefficiency. It could be resolved with stricter and better structure of the teams in the group. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-683application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Computer and Information Sciences
Data- och informationsvetenskap
spellingShingle Computer and Information Sciences
Data- och informationsvetenskap
Andersen, Tobias Peulicke
Midnight : The 3d creation process
description In this report I am going to go through the process of creating the 3d graphics for the game Midnight produced at Gotland university spring 2010. Midnight is a real time strategy game who utilizes the rock, paper, scissor principal in the balancing of the teams. My main focus will be the pipeline of the workflow that was used during production of the graphics. What worked and what didn´t and how to make it more efficient. In the method part of this report, I am going to explain how the pipeline looked and worked. The process that was used started with the production of concept art, turnarounds were produced and it was then modeled and textured. When it was complete, rigging and animation were commenced, and the artifacts were then put into the game. The pipeline worked rather good later in the production, but was inefficient in the beginning because of other projects and courses colliding with this one. There were some problems with the structuring of the different teams. Everybody wanted to be a part of everything. This led to inefficiency. It could be resolved with stricter and better structure of the teams in the group.
author Andersen, Tobias Peulicke
author_facet Andersen, Tobias Peulicke
author_sort Andersen, Tobias Peulicke
title Midnight : The 3d creation process
title_short Midnight : The 3d creation process
title_full Midnight : The 3d creation process
title_fullStr Midnight : The 3d creation process
title_full_unstemmed Midnight : The 3d creation process
title_sort midnight : the 3d creation process
publisher Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
publishDate 2010
url http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-683
work_keys_str_mv AT andersentobiaspeulicke midnightthe3dcreationprocess
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